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Making Pulse Engine

52.2k Leehopard  17 days ago
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    Dev WNP78

    BTW, sin(sum(Throttle)*3000) will do the same thing but without the jumping when you change the throttle.

    Pinned 17 days ago
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    As soon as the Steam bug is fixed, I'll give this a try! Thx for the post!

    14 days ago
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    thats cool but what are the benefits?

    +1 14 days ago
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    55.9k MintLynx

    Wonder how useful this could be for a car engine. In theory perhaps it could solve the game's issues with applying horsepower improperly via simulating powerstrokes, allowing torque and horsepower to operate more separately, allowing high torque engines with low acceleration (and vice versa). It would have to be able to run thousands of pulses though.

    +3 16 days ago
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    270 Damirruki

    U also can use this with Cos and -Cos for 4

    +1 16 days ago
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    150 T57HEAVY

    This would make a nice sound for a train

    +1 16 days ago
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    also thanks for this, it sounds great, custom heli rotor sounds!

    +2 16 days ago
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    I only knew "throttleResponse" existed now.

    +1 16 days ago
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    7,979 Kangy

    Oh wow!
    I might use this for starting up aircraft engines :))

    +1 17 days ago
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    Really cool! The amount of stuff you can do with FT always surprises me.

    +2 17 days ago
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    Nice trick. If I finish refitting of my steamer, I'll definitely use that for the engine.

    +6 17 days ago
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    21.6k Nerfaddict

    Nice

    +2 17 days ago