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Stabilizer Tutorial

17.9k Walvis  3 months ago
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    3,183 Tankistrus37

    @Walvis uh OK))

    +1 3 months ago
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    17.9k Walvis

    @Tankistrus37 Thank you! :D I am from the Netherlands.

    +1 3 months ago
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    3,183 Tankistrus37

    You're one of the best guys in sp because of your videos💪💪💪👍👍👍 are you French? Because of 1k Abonnés

    +1 3 months ago
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    5,203 X4JB

    Reject gyroscopes
    Return to FT

    +2 3 months ago
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    17.9k Walvis

    @TatsuTheDemonLord Thank you! :)

    +1 3 months ago
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    Congrats on 1k subs master

    +1 3 months ago
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    bruh. Just put the gyroscope on the swinging cannon.

    3 months ago
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    @TankerWithATankard, Oh I know how to make them already. I'm just wondering if you were going to make one for the newer players

    +1 3 months ago
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    2,898 DUCKBIRD

    Depression

    +2 3 months ago
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    5,958 Diver

    @TankerWithATankard I usually make my gun 0 weight but for a stbilizer, I guess i'd add a mass for it and then put the stab right in the center.

    +1 3 months ago
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    5,744 TheSpartan

    As for how I make my vertical stabilizers, I use 4 rotators and a gyro to assist.
    Since I usually make tanks with full interiors, I build a full breech and cannon assembly. First off, I take 3 XML modded fuselage that have 0 mass and form them into a blocky U shape. This forms the first "cradle". Add two small rotators that have been resized to the inside upper edge of the cradle walls. Now make a slightly thinner cradle of the same dimensions, and by thinner I mean make the bottom fuselage panel shorter. Now nudge this into place inside the first cradle, making sure that the walls of this second cradle are attached to the rotators inside the first. Now take your second pair of rotators and place these in the same area on the second cradle. Here comes the fun part. After you take your gyro and place it in the middle of the second cradle, set your rotator specs to these:
    Outer Cradle Rotators
    Rotational range: 10°-15°
    Speed: Floppy
    Inner Cradle Rotators
    Right side: Rotational range: 40° (Values will vary depending on the build)
    Using the XML window, edit the minimum and maximum range of the rotator to be -0.25 and 1 respectively. This will allow your gun to aim up 40° and down -10° from 0. As for the gyro, disable all controls, set stability and speed to about 25-35%, and set the activation group to None.
    Building the gun
    With this, the only thing that really matters in the strictest sense is that it's perfectly balanced. Even 5lbs off balance can cause seriously bad aim. Now mount your gun inside the second cradle, and attach the intended pivot point to the inner rotators.
    Voila, you've made yourself a different form of vertical stabilizer.

    +1 3 months ago
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    5,744 TheSpartan

    @AuroraPolaris Two plane stabilizers are pretty easy to make. Take your turret, make it so that it's able to rotate separately from the hull, add three gyros to these orientations:
    One gyro should be upright on the centerline of the turret. Set Pitch and Roll Range to 0, and increase yaw power to where you want and bond the control to whatever you want. As for the other two rotators, they will be located on the right and left sides of the turret, and the bottom will ban facing the center. IE if you are facing towards the front of the vehicle from the back, the right gyroscope will be rotated 90° clockwise and the left one will be rotated 90° counterclockwise. Set the pitch range of these to 180° and disable all controls. This is the horizontal stabilizer.

    +1 3 months ago
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    Ok, this is a pretty nice tutorial on how to make a basic stabilizer. I never started to add a counterweight to my guns until a few months ago but it's nice to see that newer players will now know to do so. However, will you make a tutorial on how to make a two-plane stabilizer?

    +1 3 months ago
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    4,343 sam1333

    WOOO!!

    +1 3 months ago