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Anti Missile Ball

81.0k hpgbproductions  one month ago
980 downloads
Version 1.0 Part

Active protection unit based on those used by the Ice Base.

Features

  • Intercepts ground- and air-launched missiles, as well as bombs and rockets
  • Customizable lock volume, performance figures and laser color
  • Smart Allocation Mode (read below)
  • Supports rotated and scaled parts, so it can be freely nudged inside the aircraft
  • Works on AI aircraft just as it does on the player aircraft

Behavior of AMBALL System

  1. When there is at least one AMBALL in play, suitable targets are scanned regularly.
  2. A database (in the form of a static list) is updated to keep track of targets.
  3. Each AMBALL starts with no target. It will lock onto a target as it enters the user-defined lock volume (angles and distance).
  4. The AMBALL will destroy the target after a set amount of time, which consumes one use of the AMBALL, unless infinite ammo is enabled.
  5. The AMBALL will search for its next target and reload.
  6. Alternatively, if the target moves out of the lock volume, or is destroyed by other means, there will be no reload time and no uses will be consumed.

The main ways to use the tracking performance parameters:

  • Can rotate, small lock angle (e.g. CIWS, tank APS)
  • Static, large lock angle (e.g. jammers and other ECM)
  • Static, manually rotated by the player (e.g. Armored Core PS2)

Notice

  • During the Reload Time, the Detonation Time will not count down. A new target can still be locked on during this time if Smart Allocation is off.
  • The Laser Time is the duration within the Total Detonation Time during which the laser is visible.
  • The laser is purely a visual effect. It does not cause the destruction of targets.
  • Actual target destruction time varies due to the target scanning interval.
  • There may be a significant response delay on newly-existing targets. This mainly concerns SAMs at very close ranges.
  • SAM Evasion missiles are not supported by design. No cheating here!

Smart Allocation Mode

This prevents multiple AMBALLs on the same aircraft from locking onto the same target. An AMBALL with Smart Allocation will not lock onto a target that is being locked onto by another AMBALL, and will instead choose the next available target if available. The ability to handle multiple targets from the same direction is greatly improved.

In addition, the AMBALL will not search for targets while reloading. This generally promotes load balancing among AMBALLs.

This is recommended if the AMBALLs are servicing the same lock volume. There will be interference for AMBALLs with different but overlapping lock volumes, as target positioning in different lock volumes is not considered.

Dev Notes

Praise the Orb (only a chosen few can see the picture below)

This was a test to make laser defense turrets from scratch, for planes.

The design is based on the funny guided laser I put on a plane a while back. 3D model made in DesignSpark Mechanical and exported at very crunchy quality. It's still got a few hundred triangles, I don't know how to cut it down further. To make multiple material items, apply different colors on the faces of your choice. (Don't make multiple solids that each have a different color.)

I used the knowledge I gained from making AceRadar in making this. I did learn the continue keyword though. Debugging was suffering, I went through like 4 different target tracking controllers and couldn't add rotation clamping. Anyways it seems mostly reliable now.

Also it's called Smart Allocation because it was quite cool when I added it. However, I added another lock-on controller which works using the lock volume, and it's much more important.

I tried adding an attach point on the rotating GameObject, but unfortunately it doesn't let parts rotate. There are just one on the back and one at the bottom now.

Version History

1.0 (220707) >

  • Initial release

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  • Profile image

    @cedboiyyy123 you can make merkava trophy with this
    But technically, how the mod works is it basically hacks into missiles

    15 days ago
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    is it work like merkava's trophy APS?

    15 days ago
  • Profile image

    What image, where did you get this wonder? Was it removed from within the game? Is it a new mod?

    16 days ago
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    545 NMEE

    Amazing!!!I've been dreamed of this for a long time.

    18 days ago
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    Why Android

    +2 23 days ago
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    Hooray, now we have a working DIRCM!

    +1 25 days ago
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    15.8k Mekomara

    @hpgbproductions you forgor? ah thats okay LMAO

    +1 28 days ago
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    @Mekomara i forgot to add that feature lol

    +1 29 days ago
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    15.8k Mekomara

    Finally i found a use for EW pod on my plane so im quite happy, tho i wonder if you can add something like activation groups or something. Still, i quite like it.

    Praise the Orb

    +1 29 days ago
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    I shall praise the ORB

    +1 29 days ago
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    3,805 satgat

    oh

    +2 29 days ago
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    6,802 ChamDel78

    From ice base, right?

    +1 one month ago
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    14.3k Suica

    @hpgbproductions The value of a gun that can directly target a missile is incalculable! (At least, it cannot be created by SimplePlanes FT now.)
    If you ever take on the challenge of creating one, I'm very much looking forward to it!

    +2 one month ago
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    @hpgbproductions dang, that sucks. Well, guess I'll have to wait, then.

    +1 one month ago
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    @SkyJayTheFirst no, so RWR and CIWS isn't possible in the vanilla game yet

    +2 one month ago
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    @Mach99999 spanish guitar intensifies

    +1 one month ago
  • Profile image

    This is so well made, it seems like a genuine game feature

    +1 one month ago
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    Is there any way to actually program something to target an incoming missile with funky trees on overload mod? I wanna be able to make a working Radar Warning Receiver. @hpgbproductions

    +2 one month ago
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    757 Mach99999

    @WolfHunter9111 mak da morgan but put dis laser on it!1!!1!1 -prob some ACZero fan idk

    +3 one month ago
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    Tactical Laser System

    +2 one month ago
  • Profile image

    😭

    +1 one month ago
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    1,212 Harder258

    @hpgbproductions or modify the game so missiles count like actual targets
    i feel like that would be very challenging

    +1 one month ago
  • Profile image
    1,212 Harder258

    @Ihavesnowball CIWS that actually stops missiles, the others just stop the aircraft

    +1 one month ago
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    1,212 Harder258

    i LOVE this mod

    +1 one month ago
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    16.4k ALTMTR

    Man, they should add this in the base game.

    +4 one month ago
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