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SlewMode

71.6k hpgbproductions  4 months ago
500 downloads
Version 1.0 Part

SlewMode is a test for simple movement controls that can be run, while preserving the RigidBody dependencies in the base game. The parts are aircraft-safe, designed to only affect the aircraft that they are attached to.

Parts (5)

Antigravity Block
If Input Controller is activated, removes gravity for all parts.

Collisions Controller
If Input Controller is activated, removes collisions for all parts.

Input Channel
Controls the X, Y, or Z component of a 3D vector. The value is set for Position or Rotation Controllers on the same channel.

Position Controller
Controls position, velocity, or acceleration, in the selected space.

Rotation Controller
Controls rotation, angular velocity, or angular acceleration, in the selected space.
Known Issue: Actual angular velocity does not match the ideal output values, despite the PitchRate, YawRate, and RollRate FT variables recording the ideal values.
Known Issue: Angular acceleration has the effect of angular velocity.

Examples

Test Cart
A simple aircraft with all five different SlewMode parts. Select the control space and modes.

Pigpen-SM
An aircraft that flies solely with SlewMode parts. With the Velocity control modes and purpose-written Funky Trees, it faithfully captures the flight style of Ace Combat and Project Wingman. Engine thrust, wing physics, and drag have all been removed. Bind the Throttle to an axis or button, instead of using the increase/ decrease controls, for a more authentic experience.

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    2,070 DeltaLCI

    noo slew bad

    2 months ago
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    @HNL47 i cannot change FT

    3 months ago
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    12.5k HNL47

    In case you want to update this mod this is a suggestion for a next feature

    Please add a distance sensor
    Like something like a sensor part that can detect nearest object and has even some FT expression like if you type "distanceFrom("Name of sensor")" it return a value of -1(if it does not detect anything) and a value between 0 and 1 (if it detect something ,the return value is the distance between the object and the sensor in a scale of 0 to 1 accordingly to it max range).Also the max range should be customizable

    3 months ago
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    12.5k HNL47

    This mod has a lot of potential actually

    4 months ago
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    +6 4 months ago
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    @rexzion well my guess is using this may malform my aircraft in mp just like when i used that hud mod in mp

    4 months ago
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    21.7k rexzion

    @5talinslav1ndustries well it should work in MP even if nobody else has it, though it might be buggy to people on the other side. for example, i see the tracks 2 mod often on mp and sometimes people's vehicles will be all malformed but when i also enable the tracks 2 mod i can see them normally

    4 months ago
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    @hpgbproductions thats only if other players have the mods installed too aannnnnd ive answered my own question...

    4 months ago
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    @5talinslav1ndustries idk how mp handles mod parts
    if it can load the mod parts, then yes

    4 months ago
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    can this work on mp

    4 months ago
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    3,657 BigBushy

    goated

    4 months ago
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    As AirforceProud95 once said...
    “Slew-Mode, apply to crash site for instant results!”

    +5 4 months ago
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    9,104 VChart

    It could be used to stabilize a helicopter model hovering at a fixed point, I think

    4 months ago
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    40.3k Sadboye12

    imagine the possibilities
    much shame mobile users cant use this...

    4 months ago
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    I see

    gojo

    4 months ago
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    115k Kennneth

    noice

    4 months ago
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    26.5k Focks

    POG

    4 months ago
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    14.2k FeatherWing

    I saw "Slew Mode" and I thought of FSX Steam edition, lol.

    +6 4 months ago
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    5,466 riko

    lets make submarines!!!!

    +1 4 months ago
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    s t o n k s

    4 months ago