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Mech

68.2k MOPCKOEDNISHE  2.1 years ago
14,959 downloads
Version 1.1 Part

Update 7 December 2019: V.1.1.
New attribute: Is part visible?. Now you can make mech invisible if you want:

Greetings, mechwarriors!
I present to you my new mod: Mech.

Example mech in second gif: LINK (Turret control mod required)

This mod contain Mech chassis type 1 part in Mechs category:

1.Few words about mod:

1.Behaviour of mech legs it is no physics. It is scriptable behaviour with animation.
2.Mech legs stand only on ground (terrain). They ignore all other objects.

2.PART ATTRIBUTES:

Mech chassis size - this value scale all mech chassis.
Movement speed - speed of movement.
Movement acceleration - this value set how fast your mech will reach maximal speed and how fast will stop.
Back speed multiplier - this multiplier set the maximal back speed. If this value = 0.5, then back speed of your mech will be in 2 times less then forward speed.
Yaw rotation speed - speed of yaw rotation, degrees per second.
Increase legs width - distance between legs. Can be useful if you want to create your own part between legs.
Legs width scale - width scale of legs.
Torso width scale - width scale of torso.
If you change some of these three attributes, then 2 element of 3d model become invisible. Then you can create your 3d model of this:

Enable legs colliders - enable legs colliders.
Enabled:

Disabled:

Ground height increment - this value set the speed of setting mech height relatively ground.
Ground height increment = 1:

Ground height increment = 10:

3.INPUT CONTROLLERS:

First input controller (pitch by default) - forward/back movement. Have a 25 % deadzone. It is mean that still input more than 0.25 or less than -0.25 then your mech will not move. It is necessary decision for correct animation. Also it means that your mech can not move with speed less 25% of maximal.
Second input controller (roll by default) - turn left/right.
Third input controller (Activate 8 by default) - enable/disable mech. If this input controller = 0, then mech disabled and first and second input don't work. Also, mech will sit down a little bit.

4.ADVICES:

  1. Use detacher with Activation group 8. Attach to this detacher block and set this block in position below legs:

    Then your mech will not respawn underground. Also, i recommend use it if you dont want to explode your battlemech at start.
  2. If you will use turret control mod in your mech building, you should remember about specifisy features of turret control mod:
    2.1. Create torso and arms of your mech as light as you can. Set the low massScale of almost all blocks.
    2.2. All of your Horizontal turret rotator and Vertical turret rotator should have massScale = 1.
    2.3. Both rotators have a two attach points. Some blocks are attached to these attach points. These block should have massScale = 1. Look at the picture:
    LINK TO PICTURE
    2.4. Should exist TWO blocks between neighboring turret rotators. Thanks for @SajabAerospace for this information.
    2.5. Dont scale the mech by the Overload or XML editor. Then mech will not work correct. Use Mech chassis size for it.

5.VERY IMPORTANT THINGS:

After you change Ground height increment, your mech can respawn underground, even you have attach the detacher with block to your mech:

Even if you back in designer and play again, it will not fix it. Your mech stiil will respawn under ground.
For fix it, just press "Restart":

But if you set very big value of Ground height increment, 200 for example, your mech always will respawn underground. For this reason i recommend to you dont set Ground height increment more than 50.
And i recommend you disableAircraftCollisions to detacher and attached block to detacher. If you dont disable collider, then this block can destroy your mech at start:

But even this dont work and your mech still explode at start, try to desrease `Ground height increment':

6.FOR MODMAKERS:

I have opened the source of the mod. You can download it and look, how it works. But many count of objects in Unity Editor and scripts called by Russian words, it can be difficult to understand, if you not from Russia.
loo.cs script it is the script which i have used to create animation in Unity and dont save the mod every time when i change something. Why loo? At first it should be script called "LookAt", but something happened wrong and it become "loo".

Download from Google Drive:
PC: LINK
Android: LINK
Download from MEGA:
PC: LINK
Android: LINK

ENJOY!

About my last post: i really leave SimplePlanes for a year, it is was not joke. But i have wrong calculate the date of my leaving. Current day can be more better for creating my goodbye post. And i have thinked that still i can create mods, i can create mech mod. I hope this mod can help in creating well working mechs. So, i have a few days, and after this leave SImplePlanes:)

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  • Profile image

    @Dinoairplanes i will leave SimplePlanes after few days.

    Pinned 2.1 years ago
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    2,304 LotusCarsSub

    @MOPCKOEDNISHE Even map mods no longer works in SP Android 1.11 so...

    one month ago
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    @MOPCKOEDNISHE it has script errors that make it not work. I would love this mod, but it won't work.

    2 months ago
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    @Dukeofdanger I dont know, is this mod working. This is my worst mod that nobody used, and i think that nobody interested in updating it for 1.11

    +1 2 months ago
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    @RPC3503 No.

    2 months ago
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    it no longer works

    2 months ago
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    MOPCKOEDNISHE can you make the mech jump please.

    8 months ago
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    3,476 RPC3503

    @MOPCKOEDNISHE Can this be used for tripods??

    one year ago
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    How the heck is a mech a mod??

    one year ago
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    The limit for the ground height increment glitch is 58, anything higher is inconsistent

    1.2 years ago
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    could someone please make the turret control and mech iOS?

    1.2 years ago
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    I knew the mod wouldn't work

    1.3 years ago
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    10.7k Griffon1

    Question: the part is called "...Chassis type 1" implying there are multiple variations... is this gonna be envisioned?

    1.5 years ago
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    How did u make the rotator move with the camera . Does it exist only on pc ?

    +1 1.6 years ago
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    Error on android bruu i hate it mobile device never have a great environment :/

    1.6 years ago
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    1,117 Charris969

    @MOPCKOEDNISHE make another mod like this instead make the head and the upper body. I really do like this mod!

    1.7 years ago
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    22.6k ToxyPilot

    @yPoHuJIO3aTTad Ти шо? Совсем?

    1.7 years ago
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    0 Lox2

    Что делать если моды выдают ошибку?

    1.7 years ago
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    Doesn't work

    1.8 years ago
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    30.2k Noname918181

    @FuriousChicken you cant

    1.8 years ago
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    How do I download on iOS

    +1 1.9 years ago
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    60 Tech

    Челл, когда адаптируешь свои старые моды (к примеру вторые гусли) под 1.9?
    Меня уже зае(#)ло то, что я не могу этот щикарный мод просто напросто включить
    Ну вот не могу и всо, бобик компилятор сдохъ шоле?

    1.9 years ago
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    0 Lox2

    Блин, вот хотел накачть твоих шикарных модов, но абсолютно все моды выдают ошибку, и чужие тоже(

    1.9 years ago
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    287 sharpclaw

    ios even if it fails plz!

    2.0 years ago
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    Mods fucked on my end lol mod has an error for my samsung galaxy tabA if you can get it to support my device ill give my deepest respect.

    2.0 years ago
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