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Update 1.8 ideas

6,185 FlexNoTape  3.4 years ago

1. Outboard Boat Motors

Different styles, etc

2. Pit Lane at Race Tracks

Be able to start there.

3. More Tracks

•Mountain Climb
•Rally Stages
•Street Curcuit

4. Better engine sounds

The current car motors don’t have the sounds of gearshifts etc

5. New sounds part

With all sorts of sounds to choose from. Could be music from a stereo or a siren.

7. A town

Hmm?

8. More Activation groups.

This will be wanted by loads of people.

ThePrototype

“Better things for mechanical builds..... and a prop that connects to the car engine”.

11.5k ThePrototype Reply
Make that a really long piece of flat land that we have the option to enable and disable spawn it spawning .... kinda like AI, or the Convoy but for a piece of land @BaconEggs

Hayhayjam664

“Engine sound should be interchangeable so it can sound like a big truck or a V8”.

BaconEggs

“More landmass”.

CRJ900Pilot

-Decals (like you can copy and paste something on the plane)
-More sounds in general (check out one my forums for full disc.)
-Under water physics
-Viewable damage (when your wing gets shot, a whole appears or gets bent or something)

DemonSniper8

For #4:
Better Engine sounds
Gearbox, can change what speed the gears top out at, button to shift up or down (maybe a numpad key like what trim is used for)

EliteArsenals24

Races... And I mean races with multiple vehicles not only 1v1.

JetWondy

We need trees imo, Wright Isles looks incomplete without them.

CruzerBlade

Invisible paintjob
Can be acquired by editing transparency or alpha levels.
.
Maybe a transparency slider in the colour editor?

Oh and more graphical setting. "Enchanced" mode will enchance all graphics in the game. Realistic and wavy water, grass, actual clouds, rain, etc
and I suggest don't waste your time adding this mode to mobile, no phones can handle these graphical settings

ErvenDynamics

Submarine Launched Ballistic Missiles
Sounds of 20mm, 30mm, 40mm, etc.
Mountain passes for obvious reason.
Programmable beacons.
Spotlights.

BotFinder

Adjustable sizes feature in the precision tool. And multi selection tool.

DerekSP

Native Linux support

arcues

Depth charges. Also ballast tanks

LiamW

Separate compression and rebound settings for the shocks. I’m severely triggered by awful suspension performance

BlobfishMaster

customizable flaps to add on Aircraft wings.

CSP27

Boat races
New engine kinds ''V12, Bigger prop that Can reach between 50 and 500inches''
New weapons ''WWII Era Torpedo ''Not self propelled'', a New AA and AG Missle
Maybe more Ag's and Color’s.

MrDooLittle

Real clouds

Roswell

More XML modding tools and cycling rotators

Sarin

Rocket engines!

Dexa

Option to have AG off or on when aircraft loaded into game and gun calibers+autocannons?

DaKraken

But really.. boat stuff and under water deployed missiles (hint hint submarines) heavily improved water physics helicopter weaponry and turrets and autopilot which can be adjusted to advanced or simple or etc that can be triggered on and a button for it by it self (flys stabily when no enemy is targeted or enemy is targeted but is a simple auto pilot and when but when its advanced and enemy aircraft is targeted it can shoot it with missiles or guns and add or it can just tell it also it can be ordered what to do as the last option)
And Vulcan AA Gun somewhere in SP that can Shoot you down and is destructible also a destructible base
I just have so much to suggest.. these are the best suggestions I can make

Patton2

Naval and AA guns because ship building is really painful

Noob11

I’d just like to be able to change the input for various weapons and the detacher part via XML. Right now bombs only drop with the “bomb” button, wing guns only fire with the “guns” button, etc. I’d like to be able to make weapons deploy/fire on different inputs like AGs, Throttle, and other things, this would open up a lot more possibilities for custom weapons.

Any more?

All ideas get an upvote.

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    14.7k OwO

    " I suggest don't waste your time adding this mode to mobile, no phones can handle these graphical settings"
    WHAT, my phone can handle using a high detailed aircraft with 1200+ parts and fly with a high fps and your saying that
    THAT IS AN OUTRAGE
    WE SHOULD BE ABLE TO DECIDE IF WE WANT THAT FOR OUR VERSION
    slams paws on the table

    3.3 years ago
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    4,749 GreatHenry

    Legalise "Overload", "Fine Tuner", "Metric Conversion" & "Environment Pack".

    +1 3.4 years ago
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    Dev WNP78
    1. We have uservoice. Please stop
    2. You missed 6
    +3 3.4 years ago
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    I ask only 3 things:
    1- you find more boxes for colors
    2- fuselage blocks with wing physics
    3- Selective mirror system (you can select the pieces you want to mirror)

    +1 3.4 years ago
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    spoke wheels for WW-1 Biplanes (re-sizable). Hollow Fuse piece (like intake part, but open on both ends).

    +1 3.4 years ago
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    8,799 DaKraken

    Woah you added my suggestion lol thanks

    3.4 years ago
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    732 Dexa

    Why there no built in multiplayer ever? @Caveman999

    3.4 years ago
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    4,506 Bman01

    CD players for your iTunes or android music or your audio files maybe twistable fuselages to make weirder mor abstract creations

    +1 3.4 years ago
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    34.7k AdlerSteiner

    like the ones those battleships have in krakabloa

    3.4 years ago
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    34.7k AdlerSteiner

    i want DEPT CHARGES AND FLAKS WITH REAL EFFECTS BOIII

    +1 3.4 years ago
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    Caliber types, and possibly an armor thickness slider to change penetration. So for example, if I had a 20mm cannon and I had an armor thickness of 24mm on my tank, the cannon wouldn't be likely to penetrate, however it could still do a little hit point damage.

    +1 3.4 years ago
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    6,185 FlexNoTape

    👍 @Dexa @DaKraken @Patton2 @noob11

    3.4 years ago
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    4,946 noob11

    I’d just like to be able to change the input for various weapons and the detacher part via XML. Right now bombs only drop with the “bomb” button, wing guns only fire with the “guns” button, etc. I’d like to be able to make weapons deploy/fire on different inputs like AGs, Throttle, and other things, this would open up a lot more possibilities for custom weapons.

    +1 3.4 years ago
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    8,799 DaKraken

    But really.. boat stuff and under water deployed missiles (hint hint submarines) heavily improved water physics helicopter weaponry and turrets and autopilot which can be adjusted to advanced or simple or etc that can be triggered on and a button for it by it self (flys stabily when no enemy is targeted or enemy is targeted but is a simple auto pilot and when but when its advanced and enemy aircraft is targeted it can shoot it with missiles or guns and add or it can just tell it also it can be ordered what to do as the last option)
    And Vulcan AA Gun somewhere in SP that can Shoot you down and is destructible also a destructible base
    I just have so much to suggest.. these are the best suggestions I can make

    +1 3.4 years ago
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    8,799 DaKraken

    Me Me! Add more KRAKENS (lol)

    3.4 years ago
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    5,948 Sarin

    @Caveman999 oh

    3.4 years ago
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    732 Dexa

    Option to have AG off or on when aircraft loaded into game and gun calibers+autocannons?

    +1 3.4 years ago
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    6,185 FlexNoTape

    We don’t need them because we have SR2. The best rocket engines in game are from Starbound’s mods. @Sarin

    3.4 years ago
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    5,948 Sarin

    Rocket engines!

    +2 3.4 years ago
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    7,066 Roswell

    More XML modding tools and cycling rotators

    +2 3.4 years ago
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    8,289 MrDoolittle

    Real clouds

    +1 3.4 years ago
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    3,649 CSP27

    Boat races
    New engine kinds ''V12, Bigger prop that Can reach between 50 and 500inches''
    New weapons ''WWII Era Torpedo ''Not self propelled'', a New AA and AG Missle
    Maybe more Ag's and Colors

    +1 3.4 years ago
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    6,185 FlexNoTape

    👍 @LiamW @BlobfishMaster

    3.4 years ago
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    11.2k LiamW

    Separate compression and rebound settings for the shocks. I’m severely triggered by awful suspension performance

    +1 3.4 years ago
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