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New Beta - Version 1.11.104

Dev AndrewGarrison  8 months ago

Version 1.11.104 is live on the Steam Public Test branch. It should be available tomorrow for mobile.

Here are the changes:

Tweaks and Features

  • Added more outputs from parts to variables that are accessible from a menu next to the part transform tool

  • Stock craft replaced in v1.11 restored as "Simple" variants.
  • Four upgraded stock craft - Pigpen, Hellkeska, Twin Prop, Sea Plane
  • The ActivateCatapult function can now be activated by buttons and switches.
  • Add "SelectPartById" utility command
  • Added button to manually recenter the view for first-person cameras that don't have Auto Center enabled.
  • Removed halo from formation light.
  • Input dialog can now display special symbols and characters from other languages.

Bugs

  • Fixed bug where Cessna prop blade-style would not allow changing blade color.
  • Improve error handling in mesh cutting, not show "all hidden"/"all shown" errors.
  • Switches and buttons with empty input IDs no longer throw warnings.
  • Fixed bug where empty variable entries could cause issues in the designer.
  • Fixed a label bug where some symbols would never be emissive.
  • Fixed a bug where the joint rotator's part property sliders would not update in some circumstances.
  • Fixed fuselage tool breaks if part is edited with overload while it's open.
  • Brightened up the RCN exhaust a bit.
  • Fixed craft not loading due to invalid part material assignments
  • Fixes to Craft Instructions flyout.
  • Fixed a bug where thickness and angle settings could apply to the wrong part in the fuselage tool.
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  • Profile image

    We need horizontal text label curvature

    +2 7 months ago
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    We need a light that actually light the world

    +2 7 months ago
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    Jundroo when you adding realistic destruction physics like sam missiles don't explode fuselages immediately and they actually deal damage instead of destroying a fuselage with over 100k health in one impact, also real working stealth and the scale of fuselage explosions vary on the fuselage's size, also aircraft npcs on the carrier, also new islands and military bases would be a good idea, sea traffic too. @andrewGarrison

    +2 8 months ago
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    557 CoalMan

    Thanks! This update is amazing! Great work Jundroo team!

    8 months ago
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    @CoalMan it is

    8 months ago
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    32.6k NewmanSTAR

    The update log of 1.10.106.0 needs to be published as soon as possible and accompanied by licorice sugar.lol

    8 months ago
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    15.9k edensk

    @OldBomber press T or tap on the arrow next to the speed...

    8 months ago
  • Profile image
    1,590 Kambeckham

    Wondering the same thing @CoalMan

    8 months ago
  • Profile image
    557 CoalMan

    When is this being released on mobile? Do any of you already have this update?

    8 months ago
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    30.2k PlaneFlightX

    Can we please have engine fuel flow variables?

    +4 8 months ago
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    @andrewGarrison @WNP78

    Is there's a plan to able player to see on underwater without a mod?

    +1 8 months ago
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    760 OldBomber

    @Kennneth i agree with that statement hahaha

    8 months ago
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    @AndrewGarrison @WNP78

    Hi! I would like to see an option added to the engine settings that allows you to edit the fuel consumption rate. With this, we can have both realistic sound and realistic range. Thank you very much for your consideration.

    +5 8 months ago
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    760 OldBomber

    can you add if possible a button that toggle on and off the altitude and speed and fuel just leave the air to air & air to gnd and the numbers, because its useless now cause we have instrument panel or cockpit interior if i called it.

    +2 8 months ago
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    158k spefyjerbf

    nice. Remote drones will now be quite easy to program!

    8 months ago
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    2,708 e_soup

    Please make the Fuselage Slicing use buttons. Fine tuning with sliders, especially on mobile, is clunky and counter-intuitive.

    +3 8 months ago
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    Please please please make vertical curvature possible with text it's basically useless for aircraft without it

    +10 8 months ago
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    32.6k NewmanSTAR

    need AltitudeAgl plz.......

    +4 8 months ago
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    28.8k MVC

    please add a function to adjust the sound of the car engine, so that you can customize the sound yourself. discs for wheels, changing the profile of rubber. physics of engine and wheel speed.

    this is not so much, but so desirable
    Thanks

    +4 8 months ago
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    41.0k Sm10684

    @AlexanderRem why ruin 69??

    +1 8 months ago
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    6,687 derlurje

    Can you have the ability to like.... Interact with levers? Please?

    8 months ago
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    4,080 MissHikari

    Wow!

    8 months ago
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    68.3k MisterT

    Now we just need inputs for firing weapons, counter-measures, RCN and wheel brakes. After that I'll not asking anything !

    +13 8 months ago
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    12.0k vonhubert

    Can i also add some wiches?
    1) Please add smoke effects with FT input (there is a good mod, but it only takes AG)
    2) Can you please port wonderful turbojet engines from SimpleRockets? They are more needed here))
    3) Can you please add lights that actually illuminate the terrain? Again, there are 2 good mods, but they only take AG inputs, and FT is better for switch control (so there is no limit on AGs, and i can bind them to a master power switch)

    P.S. and as correctly said one message above - we need FT input for guns) I've wrote a code to fire guns when the target is more or less aimed at, just to understand that there is nowhere to put it)))

    8 months ago
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    41.9k JoshuaW

    Part outputs as variables, and you call it v1.11.104 ?
    It's SimplePlanes 2.0 !!!!!!!!

    8 months ago
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