Not to be confused with descriptive terms, these labels display custom text, with several options such as outline, colour gradient, anchor points, curvature, and more.
(You could use them for those other labels, if you like to label stuff)
Additionally, keeping with the goal of improving cockpit construction, these labels can dynamically display the values of inputs and Funky Trees expressions, with an optional number format specified after a semi-colon ;
.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.
Anyone know how I can make something smoothly fade in or out on a label depending on its throttle level? I wanna be able to make a nice looking exhaust for my next jet fighter.
@HellFireKoder Thanks now I can do some FunkyTrees in Label
How can I make an invisible label that can become partly transparent when an activation group is pressed? @HellFireKoder
@greasytortle thank you
@Maroon after much trial and error, I figured out what that code was from the gif above.
HEADING{repeat(Heading,360);0.0}
You can delete the ".0" if you want whole number heading
i think we can put images on text labels ngl
@MuffinEngineer I saw your question and want to answer it
If you want a g-meter, you would put {GForce}, with the curly brackets
Actually, is it possible to just get a full run-down on the labels system?
Can anyone tell me how to make the heading display on a 0 to 360 scale and not -180 to 180 one? I'm working on a build right now and have no idea how to do it
oooooo noice
If I wanted the label to tell me how many Gs I was pulling, what expression would I put?
Is there a way to make the text curve vertically instead of horizontally
Thanks allot! This is going to come very handy in future builds.@HellFireKoder
@poenix To use inputs in the label part, surround each input (or Funky Expression) with curly brackets, e.g.
{Throttle}
will be replaced with the craft's throttle.By default, the displayed value will not be restricted to any particular number of decimal places, however you can specify a format after a semicolon. Here are a couple examples:
{Throttle;0%}
- This takes throttle, which is between 0.00 and 1.00, and displays it as a percentage with no decimal places, 0-100%.{AltitudeAgl;0.0}
- This displays the AGL with only one decimal place.Other supported formats include any specification of decimal places by either writing it out, e.g.
0.000
orn3
for three decimal places, as well as most of these standard numeric format strings, as long as they work with decimal/float values (hexadecimal formatx
will not work, as it requires an integer value).Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.
Funky tree text?! YES
Going to make a f15 then put OADF on rudder to make it look like LRSSG F15
The gif in demonstration for Labels is blurry, and I might wanna use it. What was the code in the gif specifically?
How About Adding An Airport In The Mountains LIke Lukla? That Will Be Great.
@WolfSpark ???
@Aviation02 don’t-
my god why are you people like this
@WolfSpark i already search in youtube
The fonts are kind of limited, please add a few more cool-looking fonts, we really don't like Arial fonts on our plane, or you could add SR2 fonts in too
@Aviation02 do it anyway
ask someone, go look at some builds and learn more.