@WinsWings I tested your heli, and it flies roughly the same (when i turn off gyro of course). The weight doesnt seem to be the issue, as your has even less weight per rotor than mine. Its just that simpleplanes is annoyed by small props. The sensitivity is as inconsistant as in my heli, and if i made FT systems to stabilise it, it would surely wobble too.
@FaLLin1 You first need to make a variable (lets call it extensionRate) that is set to 1, when extension button is pressed, to 0 when halt button is pressed, and to -1, when retraction button is pressed. Then you make another variable (lets call it extension), that you set to "clamp(sum(extentionRate)*extentionSpeedMultiplier, minValue, maxValue)"
Then you open the winch's xml, find the inputs section, and use "extension" as your input
Btw i noticed that all of your helis (at least the ones i know of) use gyros to fly. I however can make autopilots for helicopters, that allow for easy control without any gyros (including hover mode). Would you be interested in utilising some of the tech in your next helis?
(Here is a link, if you want to check out the kind of technology im talking about, its not the best example of it i have, but it is the best example i have published)
https://www.simpleplanes.com/a/q4bdZJ/VC-7-Flinch
@Alternation Kind of yes. Raycasting is a broader programming term. It is basicaly a process of shooting an imaginary ray, and checking if it hits some object along the way. It may be used to determine line of sight, as you said, but for example in fps games like CSGO they are used to detect if you shot someone (they basicaly are the bullets).
@OkaNieba Yes, no problem, just read the description, as you may need it if you want to adjust the wings to your heli fuselage.
Also no problem if you publish it, as long as you give credit.
@Noname918181 Good point, when making this thing, the challenge aspect was the thing i forgot, lol. I guess something standard like spotlights and upvotes for various places, but im unsure how i will judge yet, guess i will take a look at other challenges, and draw some inspiration. I also plan to mention and reward all crafts distinctive in some way or another (which would be not so easy task i imagine, as ornithopters are distinctive in and of itself).
Hey, do you know that you can put blueprints in isometric view, right? You can put some screenshots instead of blueprints, and this way have custom pictures as your crafts website picture. It will make them more eye-catching.
Hey, i think that your dragonfly challenge might not work with only this line of code.
Firstly you also need sin(time), for wings AOA control, but the main thing is that you need a lot of funky trees code to make your dragonfly controllable without a gyro.
https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
Check out code on this dragonfly by me. Its really a lot.
@HuskyDynamics01 "Oh darling you have no idea whats possible"
On the serious side though, the raycast function is quite simple thing in unity. You could have a text label covered with squares, where every square has the brightness/alpha of distance at which raycast hit something, and boom. You have yourself a terrain sonar-thingy.
@CaptainNoble The conveyor belt is pulling the plane towards its tail, so the plane is experiencing relative tailwind. If the conveyor would be moving in the opposite direction, then aircraft will be experiencing relative wind in the opposite direction also. In both cases its just takeoff with some wind - which is definetily possible
@crazyplaness As all motion is relative, saying that a plane couldnt take off from conveyor belt is like saying that it cannot take off with a tailwind (not true)
Hello,
are there any changes planned regarding funky trees? I was thinking particularily about if funky trees could use a scripting language, rather than just being a variable editor.
@Hahahahaahahshs depends what kind of shake you mean, if its shake of fuselage from wing flapping alone that starts small, and gradually increases into wobbling left and right untill wings hit each other, then it means that your wing frequency matches the resonant frequency of the fuselage you built. To fix that you just need to tune frequencyCorrection to a different value. (Sometimes its a difference of just 0.005, sometimes it needs to be more significant.)
@EnglishGarden You can, but you dont need to, if you follow the instructions, you can change the size without the need for xml scaling it, and also i am not sure if xml scaling wont change wings in a way that would change their frequency. So i encourage you to change the wings in an usual fashion. (You can change the size of the control bases without consequences though)
@STENDEC I could, but i dont really have much energy left for it, also the main challenge was to build something that actually flies in this way while also handling nicely, and weaponry is kidna outside the scope of this project.
Although you have my blessing to mod it however you like
@WinsWings Its mostly the issue with how SP handles small rotors, thats where inconsistancies, as well as over and undersensitivity and wobble come from. Next version uses scaled bigger prop, and it works much better. (Also if you use damping control mode (AG1), you have lower sensitivity by default.)
@ToeTips no problem mate
+2@WinsWings I tested your heli, and it flies roughly the same (when i turn off gyro of course). The weight doesnt seem to be the issue, as your has even less weight per rotor than mine. Its just that simpleplanes is annoyed by small props. The sensitivity is as inconsistant as in my heli, and if i made FT systems to stabilise it, it would surely wobble too.
+2Oh man, i loved this movie when i was like 12
+2Hello, i can do all maths you want, how can i help?
+2I can do anything you need, from programming parts mechanisation, to working ballistic computers.
@FaLLin1 You first need to make a variable (lets call it extensionRate) that is set to 1, when extension button is pressed, to 0 when halt button is pressed, and to -1, when retraction button is pressed. Then you make another variable (lets call it extension), that you set to "clamp(sum(extentionRate)*extentionSpeedMultiplier, minValue, maxValue)"
+2Then you open the winch's xml, find the inputs section, and use "extension" as your input
@Whaet
+1Settings -> Game quality -> physics
Btw i noticed that all of your helis (at least the ones i know of) use gyros to fly. I however can make autopilots for helicopters, that allow for easy control without any gyros (including hover mode). Would you be interested in utilising some of the tech in your next helis?
(Here is a link, if you want to check out the kind of technology im talking about, its not the best example of it i have, but it is the best example i have published)
+1https://www.simpleplanes.com/a/q4bdZJ/VC-7-Flinch
@Alternation Kind of yes. Raycasting is a broader programming term. It is basicaly a process of shooting an imaginary ray, and checking if it hits some object along the way. It may be used to determine line of sight, as you said, but for example in fps games like CSGO they are used to detect if you shot someone (they basicaly are the bullets).
+1@crazyplaness Compatibility is not an issue. Funky trees variables are very easily convertable to code.
+1@dabestsock Its a wild coincidence, i learned about this channel first time through other people talking about it in this exact comment section, lol
+1@OkaNieba Yes, no problem, just read the description, as you may need it if you want to adjust the wings to your heli fuselage.
+1Also no problem if you publish it, as long as you give credit.
@Noname918181 Good point, when making this thing, the challenge aspect was the thing i forgot, lol. I guess something standard like spotlights and upvotes for various places, but im unsure how i will judge yet, guess i will take a look at other challenges, and draw some inspiration. I also plan to mention and reward all crafts distinctive in some way or another (which would be not so easy task i imagine, as ornithopters are distinctive in and of itself).
+1@TTL Never watched it sadly
+1@Christiant2 Who would have guessed... ;)
+1@Mosasaurus88 thanks
+1Thats some wild shapes
+1Hey, do you know that you can put blueprints in isometric view, right? You can put some screenshots instead of blueprints, and this way have custom pictures as your crafts website picture. It will make them more eye-catching.
+1🍻
+1@TheTomatoLover doom?
+1@SkyJayTheFirst
+1https://www.simpleplanes.com/a/o42a45/Focke-Wulf-Fw-190-D-9-Realistic
Hey, i think that your dragonfly challenge might not work with only this line of code.
+1Firstly you also need sin(time), for wings AOA control, but the main thing is that you need a lot of funky trees code to make your dragonfly controllable without a gyro.
https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
Check out code on this dragonfly by me. Its really a lot.
My submission:
+1https://www.simpleplanes.com/a/43rxvR/Dragonfly-Prototype-2
@HuskyDynamics01 "Oh darling you have no idea whats possible"
+1On the serious side though, the raycast function is quite simple thing in unity. You could have a text label covered with squares, where every square has the brightness/alpha of distance at which raycast hit something, and boom. You have yourself a terrain sonar-thingy.
@hpgbproductions Yes, ive said that i want to kmow if there are any besides that, and the 3 races i mentioned
+1@CaptainNoble The conveyor belt is pulling the plane towards its tail, so the plane is experiencing relative tailwind. If the conveyor would be moving in the opposite direction, then aircraft will be experiencing relative wind in the opposite direction also. In both cases its just takeoff with some wind - which is definetily possible
@crazyplaness As all motion is relative, saying that a plane couldnt take off from conveyor belt is like saying that it cannot take off with a tailwind (not true)
Did you code it yourself?
How did you make the hover mode?
Hello,
are there any changes planned regarding funky trees? I was thinking particularily about if funky trees could use a scripting language, rather than just being a variable editor.
Seems like this project turned out to be a bit too complex
@KingHeadphones What do you mean?
@KenzarAircraft Well funny thing is: i didnt. Didnt even know this channel
@Hahahahaahahshs Oh yeah, thats a sign that your frequency is way too high for those wings
@Hahahahaahahshs Did any more significant problems arise?
@Hahahahaahahshs you need to find it out yourself, i recommend hooking up throttle to it, as in instructions
If any issues arise, please comment about it, i will put them in the troubleshooting section in the post.
@Hahahahaahahshs depends what kind of shake you mean, if its shake of fuselage from wing flapping alone that starts small, and gradually increases into wobbling left and right untill wings hit each other, then it means that your wing frequency matches the resonant frequency of the fuselage you built. To fix that you just need to tune frequencyCorrection to a different value. (Sometimes its a difference of just 0.005, sometimes it needs to be more significant.)
Decription updated
@STENDEC if you download this craft, you will get the set of wings you need to use for this challenge
@EnglishGarden You can, but you dont need to, if you follow the instructions, you can change the size without the need for xml scaling it, and also i am not sure if xml scaling wont change wings in a way that would change their frequency. So i encourage you to change the wings in an usual fashion. (You can change the size of the control bases without consequences though)
@MobileBuilder21 thanks
@EnglishGarden Its out:
https://www.simpleplanes.com/a/mtif6u/Ornithopter-challenge
@TTL What do you mean?
@KingHeadphones Thanks!
By saying that you seen this on social media, you refer to this craft specificaly, or dune topters? Im just curious.
@DCSplanepro12 Damn, that would be 620M Solari
@STENDEC I could, but i dont really have much energy left for it, also the main challenge was to build something that actually flies in this way while also handling nicely, and weaponry is kidna outside the scope of this project.
Although you have my blessing to mod it however you like
@GuardianAerospace Thanks!
@F1Fan8910 Yeah, it handles like a dream too
Looks beautiful!
@WinsWings Its mostly the issue with how SP handles small rotors, thats where inconsistancies, as well as over and undersensitivity and wobble come from. Next version uses scaled bigger prop, and it works much better. (Also if you use damping control mode (AG1), you have lower sensitivity by default.)