Right now, win the demo contest! Otherwise, wait for them to bring in more playtesters. Dunno if/when they're planning to do that, but that's the only other way in.
For example, if you wanted the output to read "Blue" when the throttle is at 100%, and "Red" if it isn't, you would use: Throttle=1 ? Blue : Red
(note that "blue" and "red" aren't actually valid FT expressions, but they work as an example).
In your case, you'd have something like: GS<1 ? [input] : 0
Don't use GS=0 - it's almost impossible to make your craft be perfectly stationary since the game checks speed down to like eight decimal places or something. GS (the ground speed variable) is in meters per second, so you could check for it to be less that 0.5, 0.1, etc. depending on how "stopped" you want to be for the input to work.
The F/A-18 is not from that origin (a quick look at the blueprints makes it obvious), but the other ones do appear to be reused without credit as described here.
Also, callout posts aren't great. Just report the offending builds to the moderators with a link to the original craft and let them handle it.
@Graingy The SP2 demo also wouldn't have been subjected to the laptop wipe, so it wouldn't have been missing anything if the Cloud re-backed it up for some reason.
@Graingy It should include the simple ones, they're technically stock crafts as well. (You could always just redownload them manually if it doesn't, though.)
All the dates being the same is interesting, and might actually tell us a lot about what happened. I've done a little more research and my original description of how the Steam Cloud works wasn't quite correct; it should only update files that you've edited (and it only actually updates on game close, but that's probably not relevant). That's a key thing though, because by that logic all of the dates should correlate to when you last updated the relevant files. I checked mine for comparison and it does indeed have a bunch of different dates that all appear to roughly match the last time I edited those craft files. So, if yours were all created at the same time this morning, that means that for some reason Steam Cloud updated all of the local files it found on your laptop at the same time. The only reason I can think of for it to back up everything at once is if the previous cloud copy somehow disappeared and it had to create a new one.
I can draw a general hypothetical timeline for what might have happened: 1) At various points in the past, Steam Cloud backed up your craft files as you modified them, creating a cloud-based copy of all of your SP stuff. 2) Your laptop was wiped, but because Steam Cloud was turned on, the game pulled the save data from there, so all your crafts and everything were still accessible, just stored in the cloud instead of locally. (Dunno if this is exactly how it works, but probably close enough.) 3) For some reason, the Steam Cloud data was wiped or reset this morning. There's probably a bunch of ways that this could have happened, but I don't know what they are or what specifically might have happened in your case. 4) Because Steam Cloud was still turned on, it created a new backup of all of the SP data that was on your laptop at 11:23 AM. Unfortunately, because your laptop had been wiped, the only things on it were what you had saved post-wipe, so that's all the data that it found. 5) You opened the game, suspecting nothing amiss, and were met with the horror of a nearly empty craft list.
Something is fishy indeed... Do you still have Steam Cloud data for other games? (If so, do their files share the same creation date?)
@Graingy Like I said, no idea why it took so long for it to do that (and that might not even be what happened, just my guess based on my own experiences with Steam Cloud in the past). The stock craft are saved in the same folder though, so no surprise that they're gone too. There's a button in the settings (accessible from the main menu, not from the flight scene) to restore them, I think, but unfortunately it's only for the stock craft.
Is the "date written" in the Steam Cloud viewer thing the same for all of the saves that it has? I wonder if it just cleared itself and refreshed for some reason. Dunno if that's even a thing it does, but I guess it's a possibility.
@Graingy If you wiped your laptop, that would be why. Steam Cloud syncs save data to and from your PC, so it probably overwrote whatever was in the cloud with the more recent data on your laptop, which unfortunately was only the stuff that had been saved after the laptop had been wiped.
The problem in this case is that Steam Cloud isn't very good at understanding what should and shouldn't be kept. It thought it was being good by updating your cloud save data with newer files (since normally the files are first saved to your computer and then copied to the cloud), but to do that it overwrites whatever it had saved previously. Essentially, it replaced the files in the cloud with whatever was in your local save folder, which unfortunately only contained stuff that had been saved after your computer was wiped (since, well, the old ones got wiped).
From my (limited) understanding, your local files are always the "master" copy of whatever is in the Steam Cloud. If stuff gets deleted and then the Steam Cloud decides to update what it has saved, it will also delete files that are no longer present on the local version. I'm not knowledgeable enough about how it works to know why it was working fine between when your computer was wiped and now (can the game pull from both your local files and the cloud? I have no idea), but my guess would be that the cloud saw that everything had been deleted from your computer and went "cool, I'll update my save to match."
Again, no idea why it took so long to do that (or why it didn't detect that your local save and the cloud were no longer synced - normally that's what should happen in cases like this, and it prompts you to choose which one to keep), but that's my guess as to what happened.
AppData/LocalLow/Jundroo/SimplePlanes has nothing either?
F.
The .BAK files should still be salvageable by renaming the extension to .XML (at least in theory; I haven't tested it but the file contents are otherwise the same as a regular craft XML), but if you hadn't backed up your local files folder then you might be cooked. To risk stating the obvious, don't trust Steam Cloud. It's known to be unreliable for a lot of games, and I guess SP is on that list too now.
@Mrcooldude
I'm a terrible benchmark because my computer is actually under the minimum recommended specs on paper but can also run things it seemingly shouldn't be able to (Fallout 4 on lowish settings, for example) for reasons which I still haven't been able to figure out. (Ryzen 5 4500u with 512MB integrated graphics, if you're curious.)
SP2 is more demanding than SP1, but not excessively so. If you can run SP1 at a good framerate, you'll probably be able to run SP2 at a playable framerate or better.
@Mrcooldude I've been using a Prusa MK3S in my college's makerspace. Had access to a Bambu X1C at work over the summer and it was super nice, but the Prusa has worked well so far too.
Hard to say, I don't really have a single favorite.
Owl City and Marianas Trench are definitely the largest in my collection in terms of quantity, but there's a lot of good ones beyond them. Then, of course, there's the classics (Johnny Cash, Billy Joel, ABBA, a-ha, and so on).
Sabaton is cool if you like metal with interwoven history lessons, but a lot of their older stuff (pre-Heroes) all ends up sounding kind of the same.
The Longest Johns is one of the best shanty groups currently around, and they're a lot of fun.
If you're looking for some good instrumentals (mostly) to put on in the background while you game, I'd recommend Two Steps from Hell, Lucas Ricciotti, 2CELLOS, 40 Fingers, Lindsey Stirling, and maybe Ally the Piper if you're into that.
...I tend to listen to pretty much anything except rap, if you couldn't tell...
Not SP but this is a good model, prints really nicely too. I've got a little PLA one on my desk and I'm currently printing a bigger one with TPU as an experiment so that I can throw it across the room without breaking anything...
(edit 6 hours later) It turned out pretty well! TPU is very stringy and I unfortunately had to use rafting on it which was not fun to remove, but the mechanism worked surprisingly well for how flexible the material is. And I can indeed throw it at the wall without it breaking anything, so that's fun.
@StockPlanesRemastered That'd definitely work too. Honestly whatever you think is the best should be what you use - make the build you want to make, how you want to make it.
2, but with a few suggestions so you don't run out of controls.
Pitch is standard obviously (ballast or gyroscopes or whatever method you use).
Either roll or yaw as differential engine power and/or other steering mechanisms (up to you, whichever you'd prefer).
VTOL and trim for left/right engine pivoting/rotation so you can control them independently.
I'd recommend standing it up on its tail to print so that you don't have to remove supports from inside the engine and intakes (and also so that the wings have a nicer finish). Also, use organic/tree supports if your slicer can do them; they're way easier to remove.
@Boeing727200F That's for him to disclose (or memory-hole) once he returns. Looks like the mods also took down my invitation for a private, civil discussion with him around the same time that he got banned, but he had plenty of time (like, almost three weeks) to consider the offer before then and chose not to. Either way, it's a subject that has no place on this site and I will not elaborate further.
A circular airship with an engine assembly that spins around the outer ring would be sick (and by sick I mean mechanically nightmarish but aesthetically neat)
@Graingy Oh, y'know. Lots of stuff. My washing machine decided not to do the spin cycle yesterday for some reason, Microsoft keeps trying to force me to "upgrade" to Windows 11, and certain people (without getting too specific) are becoming increasingly vocal about their preference for me to be about twelve feet shorter than I am.
Here's a question you should ask yourself: Are you doing this because you want to be done with the site, or because you want attention or to be edgy or whatever? Changing your name to "Unwanted," opening the post with "I am hated throughout this community," and pinning a comment that says "I should probably kms" heavily suggests that you're doing it for attention or to be edgy or whatever, in which case you'd most likely be back on a new account in like 1-6 months anyway so it literally doesn't matter.
On the other hand, if you feel like you just want to be done with the site, then you could just stop using the account. Outright deleting it benefits nobody because 1) it prevents anyone from using your builds in the future and 2) it's more difficult if you change your mind and want to come back in the future.
Right now, win the demo contest! Otherwise, wait for them to bring in more playtesters. Dunno if/when they're planning to do that, but that's the only other way in.
official jundroo hip stretch workout routine
+1@satgat Yes, but you should use parenthesis.
Throttle>0 ? (VTOL>0.5 ? Throttle : 0) : 0yoooo it's the thing I nearly ran into while Linus was recording
itemToCheck ? doIfYes : doIfNoFor example, if you wanted the output to read "Blue" when the throttle is at 100%, and "Red" if it isn't, you would use:
+2Throttle=1 ? Blue : Red(note that "blue" and "red" aren't actually valid FT expressions, but they work as an example).
In your case, you'd have something like:
GS<1 ? [input] : 0
Don't use GS=0 - it's almost impossible to make your craft be perfectly stationary since the game checks speed down to like eight decimal places or something. GS (the ground speed variable) is in meters per second, so you could check for it to be less that 0.5, 0.1, etc. depending on how "stopped" you want to be for the input to work.
how did I forget about that song when making my CAS playlist lol
Huh
HOLD THE LINE MEN
+1THIS FORTRESS SHALL NOT CRUMBLE SO EASILY
The pillow fort has fallen.
The F/A-18 is not from that origin (a quick look at the blueprints makes it obvious), but the other ones do appear to be reused without credit as described here.
+1Also, callout posts aren't great. Just report the offending builds to the moderators with a link to the original craft and let them handle it.
no way we're getting adobe flash game adbots in the big 25
@Graingy The SP2 demo also wouldn't have been subjected to the laptop wipe, so it wouldn't have been missing anything if the Cloud re-backed it up for some reason.
@Graingy It should include the simple ones, they're technically stock crafts as well. (You could always just redownload them manually if it doesn't, though.)
+1All the dates being the same is interesting, and might actually tell us a lot about what happened. I've done a little more research and my original description of how the Steam Cloud works wasn't quite correct; it should only update files that you've edited (and it only actually updates on game close, but that's probably not relevant). That's a key thing though, because by that logic all of the dates should correlate to when you last updated the relevant files. I checked mine for comparison and it does indeed have a bunch of different dates that all appear to roughly match the last time I edited those craft files. So, if yours were all created at the same time this morning, that means that for some reason Steam Cloud updated all of the local files it found on your laptop at the same time. The only reason I can think of for it to back up everything at once is if the previous cloud copy somehow disappeared and it had to create a new one.
I can draw a general hypothetical timeline for what might have happened:
1) At various points in the past, Steam Cloud backed up your craft files as you modified them, creating a cloud-based copy of all of your SP stuff.
2) Your laptop was wiped, but because Steam Cloud was turned on, the game pulled the save data from there, so all your crafts and everything were still accessible, just stored in the cloud instead of locally. (Dunno if this is exactly how it works, but probably close enough.)
3) For some reason, the Steam Cloud data was wiped or reset this morning. There's probably a bunch of ways that this could have happened, but I don't know what they are or what specifically might have happened in your case.
4) Because Steam Cloud was still turned on, it created a new backup of all of the SP data that was on your laptop at 11:23 AM. Unfortunately, because your laptop had been wiped, the only things on it were what you had saved post-wipe, so that's all the data that it found.
5) You opened the game, suspecting nothing amiss, and were met with the horror of a nearly empty craft list.
Something is fishy indeed... Do you still have Steam Cloud data for other games? (If so, do their files share the same creation date?)
@Graingy Like I said, no idea why it took so long for it to do that (and that might not even be what happened, just my guess based on my own experiences with Steam Cloud in the past). The stock craft are saved in the same folder though, so no surprise that they're gone too. There's a button in the settings (accessible from the main menu, not from the flight scene) to restore them, I think, but unfortunately it's only for the stock craft.
Is the "date written" in the Steam Cloud viewer thing the same for all of the saves that it has? I wonder if it just cleared itself and refreshed for some reason. Dunno if that's even a thing it does, but I guess it's a possibility.
@Graingy If you wiped your laptop, that would be why. Steam Cloud syncs save data to and from your PC, so it probably overwrote whatever was in the cloud with the more recent data on your laptop, which unfortunately was only the stuff that had been saved after the laptop had been wiped.
The problem in this case is that Steam Cloud isn't very good at understanding what should and shouldn't be kept. It thought it was being good by updating your cloud save data with newer files (since normally the files are first saved to your computer and then copied to the cloud), but to do that it overwrites whatever it had saved previously. Essentially, it replaced the files in the cloud with whatever was in your local save folder, which unfortunately only contained stuff that had been saved after your computer was wiped (since, well, the old ones got wiped).
From my (limited) understanding, your local files are always the "master" copy of whatever is in the Steam Cloud. If stuff gets deleted and then the Steam Cloud decides to update what it has saved, it will also delete files that are no longer present on the local version. I'm not knowledgeable enough about how it works to know why it was working fine between when your computer was wiped and now (can the game pull from both your local files and the cloud? I have no idea), but my guess would be that the cloud saw that everything had been deleted from your computer and went "cool, I'll update my save to match."
Again, no idea why it took so long to do that (or why it didn't detect that your local save and the cloud were no longer synced - normally that's what should happen in cases like this, and it prompts you to choose which one to keep), but that's my guess as to what happened.
+1AppData/LocalLow/Jundroo/SimplePlaneshas nothing either?F.
The .BAK files should still be salvageable by renaming the extension to .XML (at least in theory; I haven't tested it but the file contents are otherwise the same as a regular craft XML), but if you hadn't backed up your local files folder then you might be cooked. To risk stating the obvious, don't trust Steam Cloud. It's known to be unreliable for a lot of games, and I guess SP is on that list too now.
According to Dorian they're working on a fix for people doing this.
+1Don't forget to make bug reports in the Discord server so they can track and fix these :)
You had literally one rule and it was to not leak stuff from the playtest.
+3@Mrcooldude
+1I'm a terrible benchmark because my computer is actually under the minimum recommended specs on paper but can also run things it seemingly shouldn't be able to (Fallout 4 on lowish settings, for example) for reasons which I still haven't been able to figure out. (Ryzen 5 4500u with 512MB integrated graphics, if you're curious.)
SP2 is more demanding than SP1, but not excessively so. If you can run SP1 at a good framerate, you'll probably be able to run SP2 at a playable framerate or better.
bepis
+1@StockPlanesRemastered congratulations, you noticed the part I forgot to do :D
@ShinyGemsBro it's fine™
Formula Itasha is not something that I thought would work but those are honestly done quite well.
I bet they'd look cursed from the top though XD
Bold of Microsoft to assume I'm willing to switch from my perfectly fine and painstakingly debloated OS to an AI-infused SSD bricker.
+7hap birty
Nice
+1@Mrcooldude I've been using a Prusa MK3S in my college's makerspace. Had access to a Bambu X1C at work over the summer and it was super nice, but the Prusa has worked well so far too.
Hard to say, I don't really have a single favorite.
Owl City and Marianas Trench are definitely the largest in my collection in terms of quantity, but there's a lot of good ones beyond them. Then, of course, there's the classics (Johnny Cash, Billy Joel, ABBA, a-ha, and so on).
Sabaton is cool if you like metal with interwoven history lessons, but a lot of their older stuff (pre-Heroes) all ends up sounding kind of the same.
The Longest Johns is one of the best shanty groups currently around, and they're a lot of fun.
If you're looking for some good instrumentals (mostly) to put on in the background while you game, I'd recommend Two Steps from Hell, Lucas Ricciotti, 2CELLOS, 40 Fingers, Lindsey Stirling, and maybe Ally the Piper if you're into that.
...I tend to listen to pretty much anything except rap, if you couldn't tell...
@Mrcooldude ayyy nice
Not SP but this is a good model, prints really nicely too. I've got a little PLA one on my desk and I'm currently printing a bigger one with TPU as an experiment so that I can throw it across the room without breaking anything...
(edit 6 hours later) It turned out pretty well! TPU is very stringy and I unfortunately had to use rafting on it which was not fun to remove, but the mechanism worked surprisingly well for how flexible the material is. And I can indeed throw it at the wall without it breaking anything, so that's fun.
+1@StockPlanesRemastered That'd definitely work too. Honestly whatever you think is the best should be what you use - make the build you want to make, how you want to make it.
2, but with a few suggestions so you don't run out of controls.
+1Pitch is standard obviously (ballast or gyroscopes or whatever method you use).
Either roll or yaw as differential engine power and/or other steering mechanisms (up to you, whichever you'd prefer).
VTOL and trim for left/right engine pivoting/rotation so you can control them independently.
This is why.
ayy nice
also your camera's date needs to be reset lol
I'd recommend standing it up on its tail to print so that you don't have to remove supports from inside the engine and intakes (and also so that the wings have a nicer finish). Also, use organic/tree supports if your slicer can do them; they're way easier to remove.
I mean I don't think anyone would stop you.
@Boeing727200F That's for him to disclose (or memory-hole) once he returns. Looks like the mods also took down my invitation for a private, civil discussion with him around the same time that he got banned, but he had plenty of time (like, almost three weeks) to consider the offer before then and chose not to. Either way, it's a subject that has no place on this site and I will not elaborate further.
+2He absolutely knows what he said.
A circular airship with an engine assembly that spins around the outer ring would be sick (and by sick I mean mechanically nightmarish but aesthetically neat)
I thought the nose was the eyes for a second and now I can't unsee it.
@BRNavyPilot Nope, that one's still coming soon ;D
+1the humble uBlock Origin:
+6@Graingy In that case, "catch-me-if-you-can..." sometimes.
@Graingy I'm referring to what might also be termed a lead-based altitude inversion. I hear you're big on those recently.
@Graingy Oh, y'know. Lots of stuff. My washing machine decided not to do the spin cycle yesterday for some reason, Microsoft keeps trying to force me to "upgrade" to Windows 11, and certain people (without getting too specific) are becoming increasingly vocal about their preference for me to be about twelve feet shorter than I am.
Unpleasant discoveries.
Also [redacted], but I'm not allowed to disclose that at present.
Here's a question you should ask yourself: Are you doing this because you want to be done with the site, or because you want attention or to be edgy or whatever? Changing your name to "Unwanted," opening the post with "I am hated throughout this community," and pinning a comment that says "I should probably kms" heavily suggests that you're doing it for attention or to be edgy or whatever, in which case you'd most likely be back on a new account in like 1-6 months anyway so it literally doesn't matter.
On the other hand, if you feel like you just want to be done with the site, then you could just stop using the account. Outright deleting it benefits nobody because 1) it prevents anyone from using your builds in the future and 2) it's more difficult if you change your mind and want to come back in the future.
It's roughly synonymous with "withheld."