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Pre-Dreadnought Challenge

50.6k BMilan  6 months ago
880 downloads

Welcome to the Pre-Dreadnought Challenge!

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Important information here:

The goal of the challenge:

In this challenge, your task is to build a pre-dreadnought (or semi-dreadnought) type battleship from the era of 1890-1910. The build can be fictional or replica as well.
Your build must reflect the characteristics of a pre-dreadnought and also reflect the era (so don't add missiles, helipads or other modern things)
Some pre-dreadnoughts were not scrapped after WW1, and some even made it till the end of WW2. These ships went through some modernizations.
You can make refitted pre-dreadnoughts but only up until 1940s level of modernization and your design still has to reflect it was made between 1890-1910 and was only later modernized (If you need an example, look up: SMS Schleswig-Holstein).
Semi-dreadnoughts are also allowed in the challenge (examples: SMS Radetzky, HMS Lord Nelson, IJN Satsuma, or the French Battleship Danton)


What is a pre-dreadnought?

Pre-dreadnoughts are a type of warship generally built between 1890 and 1910 (tho some were built before and after this time period). They got their name from HMS Dreadnought, which was launched in 1906 and was so revolutionary, that it immediately rendered all preceeding battleships obsolete, hence those designs were now referred to as pre-dreadnoughts.


How to enter?

Download this cockpit and start making a dreadnought. When you are finished, upload it as a public post and make sure to tag me so that I won't miss it


Deadline

The deadline is 2024, June 1st (Saturday) 23:59 CET


Rules

  • Must be a successor of this post (if you accidentally upload it as not a successor, contact a mod to reset it as a successor)
  • Must be a new build (meaning that already posted builds are not allowed)
  • Must reflect the era (missiles and other modern equipment disqualifies an entry. However, you can use hidden jet engines if you don't know how to make a realistic propeller, you can also use gyros if you don't know how to make realistic steering etc.)
  • Must be a public build
  • Must be uploaded and published within the deadline
  • The part count ceiling is 2500. If your build reaches above 2500 parts, you are not disqualified. However, each time you pass 2500, 5 points are deducted from your final score (e.g. passing 2500 = -5 points, passing 5000 = -10 points, passing 7500 = -15 points and so on)

Prizes

  • 1st place: 5 spotlights and 20 upvotes


  • 2nd place: 3 spotlights and 10 upvotes


  • 3rd place: 1 spotlight and 5 upvotes


  • Honorable mention: 1 spotlight and 1 upvote


  • Every other entry: 1 upvote guaranteed


Note: if the winners don't have enough posts for the prizes to be properly handed out (e.g. if the 1st place winner only has 13 posts in total) then as many will be given as possible


Judgement criteria

Your designs will be judged based on the following points:

  • Authenticity: Whether or not your pre-dreadnought (if you made a fictional design) authentically reflect the era. This is a bit vague description but imagine it like this: If your design would be put among a bunch of real life pre-dreadnought ships and doesn't stand out too much, then you did a good job.
    Again: you can make designs that are refitted in ww2, but make sure that your ship looks like a refitted pre-dreadnought and not a ww2 built battleship


  • Detail-to-part count ratio: It's recommended to find a good balance between your level of detail and your part count. Having a design that is only 50 parts but looks like a floating brick is no good, but having a design where every rivet is modeled but has 30000 parts is also not good.
    I recommend trying to use creative solutions, creative part usage to make your ship more detailed while not wasting too many parts


  • Functionality: What's the point of a ship if it can't be used. The minimum functionality I require is for the ship to be able to move and steer, and at least its main guns be usable. However, if you can pack more functions in it, it can make your design better.
    To list a few examples: usable secondary guns, bridge interior, waving flags, lights and so on. This list is just a few things that came to my mind but you can add anything else if you have any other ideas.


  • +1 Story: If you build a fictional ship, a nice story or service history in the description would boost your post.


Helpful guidelines

The anatomy of a pre-dreadnought battleship:


An example for a tumblehome, see how the hull gets thicker towards the waterline

The general characteristics of a pre-dreadnought

  • Hull: Pre-dreadnoughts were pretty chonky, they weren't as long and elegant as the dreadnoughts succeeding them. Another common feature for pre-dreadnoughts (especially for French and Russian designs) was the tumblehome hull which was a hull type that had a slope on the side, it was wider at the waterline than it was at a few decks higher. Other designs like British, German, Japanese or American pre-dreads often utilized normal, straight sided hulls, these were much wider ships than their French or Russian counterparts but also much lower silhouette.
    Pre-dreadnoughts also often featured a pointy bulge at the tip of their bow, below the waterline. This was because sinking an enemy ship by ramming it was considered a viable strategy at the time so ships were built with these bulges to cause as much underwater damage as possible.


Russian pre-dread Tsesarevich with a very clear tumblehome hull (you can see how the hull gets wider towards the waterline

  • Weaponry: Pre-dreadnoughts were known for their very mixed caliber battery, they'd often have primary (ranging from 254 mm to 343 mm or slightly larger), secondary (ranging fro 152 mm to 234 mm or slightly larger) and often even tertiary (ranging from 47 mm to 88 mm or slightly larger) weaponry. The primary guns were most often housed in two, twin turrets (4 guns in total), one facing forwards, one aft. Secondaries were housed in casemates on early pre-dreads but were put in individual turrets (single or twin) on later designs. Teritaries were all over the place, pretty much every free deck space they could put one on. usually they were in casemates on the side of the hull (with a few near the bow and the stern) and sometimes along the side of the superstructure.
    Semi-dreanoughts would have all of their secondaries in turrets and those secondaries would be very close to the size of the primary cannons.

  • Superstructure design: Pre-dreadnoughts almost always had an armoured conning tower, below the bridge. They would feature from 2, up to (in extreme cases) 5 smokestacks (funnels). The often featured to identically high masts, with a thick base, ended by an observation platform and then a thinner upper part with usually two cross poles. Their superstructure would also feature at least 2 or more cranes for the lowering of the lifeboats, which were located alongside the smokestacks on the superstructure.

  • Camo: these ships existed at a time when the best camouflage was considered dark grey/black, so no need to make complex camo patterns,

  • Be experimental: This was a time of experimentation. No one really knew what the ideal layout of a battleship should be like. There were some copying from each other going on but countries often experimented with their designs. So, if you are building a fictional ship, don't be afraid to somewhat alter from the provided examples (within reasonable limits of course)

Some examples:


The layout of the Royal Sovereign class battleships, often considered as the first pre-dreadnought battleships. They also featured a unique smokestack arrangement, where their two smokestacks were next to each other instead of being lined up


SMS Schleswig-Holstein late in her career, the best example of a pre-dreadnought with a very long career, she survived well into WW2


French pre-dreadnpught Charles Martel, a good example of a tumblehome hull and the French "floating hotel" battleship design


IJN Mikasa, probably the most typical pre-dreadnought design, featuring a short silhouette, straight side, and the most common battery arrangement


Russian pre-dreadnought Borodino, the ships of this class were very tall allowed by their tumblehome design, having their main and secondary turrets much higher than for example their British or Japanese counterparts, allowing for higher range and somewhat more precise gunnery


French pre-dreadnought Massena, one of the weirdest looking pre-dreads, again, featuring a tumblehome hull


French pre-dreadnought Voltaire, featuring 5 smokestacks

Spotlights

General Characteristics

  • Successors 13 airplane(s) +1127 bonus
  • Created On Windows
  • Wingspan 1.6ft (0.5m)
  • Length 3.3ft (1.0m)
  • Height 1.6ft (0.5m)
  • Empty Weight 551lbs (250kg)
  • Loaded Weight 551lbs (250kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 127

Parts

  • Number of Parts 1
  • Control Surfaces 0
  • Performance Cost 4
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  • Profile image
    50.6k BMilan
    Pinned 5 months ago
  • Profile image
    14.9k SiBangsatYa

    @BMilan ty

    5 days ago
  • Profile image
    50.6k BMilan

    @SiBangsatYa Alright, thanks for letting me know

    5 days ago
  • Profile image
    14.9k SiBangsatYa

    @BMilan i dont think i can finish my dread before deadline, my current device aren't strong enough to continue the build and keep crash the game

    So... When i get my device back i'll post the dread as non-challenge build

    5 days ago
  • Profile image
    2,522 FOXHOUND26

    @BMilan your welcome

    16 days ago
  • Profile image
    50.6k BMilan

    @FOXHOUND26 Alright then, Im sad to hear that but I understand. Thanks for letting me know

    16 days ago
  • Profile image
    2,522 FOXHOUND26

    @BMilan Yeah, I don't think I'll get it done in time.

    16 days ago
  • Profile image
    2,522 FOXHOUND26

    @BMilan ok

    17 days ago
  • Profile image
    50.6k BMilan

    @Randomplayer I'm sad to hear that:(
    I'll remove you from the list then but I still have some hope that maybe you'll upload a surprise entry before the deadline, don't give up!

    17 days ago
  • Profile image
    50.6k BMilan

    @FOXHOUND26 Don't force yourself with the tumblehome if you find it hard. While it was quite common, many Pre-dreads didn't have it, and instead had fully vertical sides, for example IJN Mikasa or USS Indiana (BB-1), but the list goes on. So if you are making a fictional ship and not a replica, you don't have to waste too much time on a tumblehome if you don't like it that much:)

    17 days ago
  • Profile image
    13.3k Randomplayer

    @BMilan feeling like giving up, like 99% of my projects :/

    17 days ago
  • Profile image
    2,522 FOXHOUND26

    @BMilan I’m having a hard time with the tumblehome

    17 days ago
  • Profile image
    2,522 FOXHOUND26

    @BMilan yeah it’s not going too well so don’t expect anything grand

    17 days ago
  • Profile image
    50.6k BMilan

    @FOXHOUND26
    @Samfpanzer

    Since you are not in the Port SP server, and you said you'd join, I'm reminding you here that with today, only one month is left from the challenge. Good luck with your entries, I'm looking forward to them!

    17 days ago
  • Profile image
    50.6k BMilan

    @Tang0five
    @Randomplayer
    @ManIndustries

    Since you are not in the Port SP server, and you said you'd join, I'm reminding you here that with today, only one month is left from the challenge. Good luck with your entries, I'm looking forward to them!

    17 days ago
  • Profile image
    50.6k BMilan

    @Samfpanzer Yes they are allowed

    19 days ago
  • Profile image
    6,356 Samfpanzer

    Are designed but never built ships allowed, I want to build something but don’t feel like having to the work repetitively typing the same code for 30 small guns

    19 days ago
  • Profile image

    @BMilan alraedy uploaded mine mate, enjoy!

    +1 28 days ago
  • Profile image

    @BMilan alrighty!!

    +1 28 days ago
  • Profile image
    50.6k BMilan

    @BrieCheese Did you use the cockpit from this post? If not, no problem, I'll just ask a moderator to make it a successor to this post. Also no need to tag me there, just drop a comment here when you are finished uploading and I'll check out your profile to find it

    +1 28 days ago
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    @BMilan hey mate, im about to upload my work, but I dont know how to tag you lo

    +1 28 days ago
  • Profile image

    @BMilan no need now mate, did a bit of study and I'll make my own aim system, hopefully it works 😬

    +1 29 days ago
  • Profile image
    50.6k BMilan

    @BrieCheese It's bit complex Funky Tree system. It would be a bit long to explain it here
    Do you have discord account perhaps? in the Port SP server I have a detailed guide to it. (invite link)

    +1 29 days ago
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    @BMilan btw bud, how do you make a centralized Aiming system?

    +1 29 days ago
  • Profile image
    50.6k BMilan

    @BrieCheese Good luck! there is not much time left so you gotta hurry, but Im looking forward to your entry:)

    +1 one month ago
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