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F-44-A3 Star Raven

9,842 SkyJayTheFirst  1.9 years ago
Auto Credit Based on SkyJayTheFirst's F-44-A Star Raven

Improvements were made over the first variant of the Star Raven. This new A3 model comes with a new prototype set of minigun turrets with auto-guided programming. Although currently imperfect, it still targets enemy targets in front of the aircraft, nonetheless. Upgrades to its low-speed landing performance were provided, as well; with larger canard-like elevators in the front and more finely-tuned elevators in the rear of the Star Raven. Not to mention slightly faster and more consistent supermaneuver speeds compared to the previous variant. Hope you enjoy!

Credit to:

@Doomnolymo for radar
@PlanariaLab for hud

Spotlights

General Characteristics

  • Predecessor F-44-A Star Raven
  • Created On Android
  • Wingspan 42.8ft (13.1m)
  • Length 68.3ft (20.8m)
  • Height 12.1ft (3.7m)
  • Empty Weight 26,088lbs (11,833kg)
  • Loaded Weight 33,200lbs (15,059kg)

Performance

  • Power/Weight Ratio 2.03
  • Wing Loading 50.2lbs/ft2 (245.1kg/m2)
  • Wing Area 661.4ft2 (61.5m2)
  • Drag Points 3651

Parts

  • Number of Parts 518
  • Control Surfaces 4
  • Performance Cost 2,580
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    @Zaineman I'd hate to impose, but would you mind spotlighting?

    And @Guyfolk I've been told that you came up with the auto targeting mechanism for the rotating turrets on your builds. Mind teaching me how to properly tune mine so that the miniguns don't easily miss? They use the same programming in overload as Zaineman's Brazuca TGY's railgun, which he told me was from your own builds.

    Pinned 1.9 years ago
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    @GuyFolk understood. I'll keep that in mind with any other aircraft I make.

    +1 1.8 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    If that's the case, it's alright.
    But because there are so many things that affect performance, CoM and CoL don't tell the whole story, just a rough idea.

    +1 1.8 years ago
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    @GuyFolk I wasn't blindly copying. I was only pointing out what I observed. Also, the new variant is out!

    1.8 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    I guess Morgan's pitching power is not enough to flip it at high speed.
    Not to mention CoM shift when landing gear is retracted.
    I'd say, go with CoM and CoL that suit the need, not just blindly copy from another plane.

    +1 1.8 years ago
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    @TRD ok

    1.8 years ago
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    5,272 TRD

    @SkyJayTheFirst Actually, it's because I closed my DMs. I have been absolutely overwhelmed by the amount of bots in my DMs, and I had to close em. I'll just open it, wait.

    +1 1.8 years ago
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    @TRD actually, I tried to add you, and it wouldn't work. Try adding me. "Sky Jay The First#7660".

    1.8 years ago
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    @TRD no problem. Thank you for your help!

    +1 1.8 years ago
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    5,272 TRD

    @SkyJayTheFirst
    With pleasure! Hit me up on Discord: TRD6932#3188.
    It's so I can send you the pictures, and you can send me the craft unlisted.

    +1 1.8 years ago
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    @TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?

    1.8 years ago
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    @GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.

    1.9 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    I guess you'll need to drill more holes into the body lol.
    And for the instability, it happen regardless of setting, when aoa is high enough and speed is high enough but yes, it do happen easier with AG1 on.
    Just try grabbing a dart by the tip and try to balance it with it's tail into the wind, you can keep it straight but when the angle is too much the dart will quickly flip.

    That's exactly what happen to the plane.
    The plane CoM and CoL is like a dart flying backward.

    +1 1.9 years ago
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    @GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?

    1.9 years ago
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    100k GuyFolk

    @Zaineman
    Skyjay remind me of myself years ago, let's see how far he can go.

    +1 1.9 years ago
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    100k GuyFolk

    @SkyJayTheFirst
    Just to be clear, I'm not the one who invented the original targeting code by any mean but I just reversed engineered it to be more accurate.
    After a quick look I've noticed that the code is working fine for gun with muzzle velocity of 1200m/s but your guns have muzzle velocity of 800m/s so no wonder it miss but not miss by a lot.
    Just change all "1200" in the code to "800" or change muzzle velocity to 1200.
    Other things I've noticed it CoM and CoL position makes this jet unstable, yes it fly nice but high aoa at high speed will flip the plane violently like trying to throw a dart tail first, this could be fixed by powerful control surfaces. (relying on tvc too much is not advisable)
    And please please please... 🙏🙏🙏
    make landing gears bigger, I got tail-strike on takeoff and belly landing while gears are deployed.

    +1 1.9 years ago
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    @Zaineman you really think so? I would honestly prefer that new radar you made, but I cannot do any of the variables whatsoever.

    1.9 years ago
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    177k Zaineman

    @SkyJayTheFirst WOW your cockpits are always so imaginative... Love em

    +1 1.9 years ago
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    @Zaineman thanks! Also, hope you like the Star Raven for yourself!

    1.9 years ago