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F-14A Tomcat

25.0k lemoose  6 months ago
3,510 downloads

Despite this being a near 1:1 blueprint-referenced craft, this isnt strictly a modeling exercise. The flight model is also quite accurate and I think strikes a good balance between being accurate and easy to fly, accurate looking, and not requiring a quantum computer to run smoothly.

1: Canopy (auto closes when in motion)
2: Flaps. Full when Gear is Down, Maneuver (10 degrees) when gear is Up. Automatically retracted with speed or when wings begin to sweep
3: Fuel Probe
4: Arresting Hook
6: Jettison Stores
7: Eject
8: Lights

VTOL Up: Override Wing Sweep (Forward)
VTOL Neutral: Full computerized control
VTOL Down: Override Wing Sweep (Back). When on the ground, the full-down position will oversweep the wings for carrier storage and disable the stabilators.

Note, using the override, the sweep is still subject to min/max thresholds based on airspeed (for example, you cant sweep full-forward at mach speeds, nor can you do full-back at landing speeds).

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 64.4ft (19.6m)
  • Length 63.3ft (19.3m)
  • Height 17.7ft (5.4m)
  • Empty Weight 17,965lbs (8,149kg)
  • Loaded Weight 38,111lbs (17,286kg)

Performance

  • Power/Weight Ratio 1.769
  • Wing Loading 52.2lbs/ft2 (254.7kg/m2)
  • Wing Area 730.6ft2 (67.9m2)
  • Drag Points 8685

Parts

  • Number of Parts 236
  • Control Surfaces 14
  • Performance Cost 1,339
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    8,401 IQinventory

    very nice

    one month ago
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    has anybody else noticed that you have to bring the landing gear in for the tail hook to work

    5 months ago
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    It says it missing control-lever-4 or smth like that, im having old version?

    +3 6 months ago
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    @lemoose I've got something for you then

    6 months ago
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    25.0k lemoose

    @PlanePilotXDDD lol i thought about timing the ejection sequence in such a way that the wso/rear seat always hit the canopy

    6 months ago
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    25.0k lemoose

    @BaconEggs interesting. It runs smoothly on my iphone 12 and my 3770k pc which are both kinda dated. I kind of like to have some realistic destruction mechanics in my builds though so thats why i dont remove the calculation for parts that are hidden- for example on this build ive “reinforced” the fuselage and the wings while also nerfing things like wing tips and other non-crucial body parts

    +1 6 months ago
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    GOOSE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    6 months ago
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    125k BaconEggs

    @lemoose also btw drag calculation is a noticeable portion of lag generated from builds, id recommend only enabling calculateDrag on a select few parts (all wings and one or a few 0 aoa drag parts), or better yet simulate drag using airbrake parts & ft

    6 months ago
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    25.0k lemoose

    @BaconEggs WOOO! I found the sweet spot (.33)! I've updated the XML to this upload. It now hits mach 1 at sea level and mach 2+ at altitude all without accelerating cartoonishly fast! Big thanks for the tip!

    6 months ago
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    25.0k lemoose

    @BaconEggs Interesting, I didn't know the drag calculation was off in the game since i never understood what "drag points" correlated to IRL lol I'm playing around with dropping dragScale to .5 and getting very good results though

    6 months ago
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    125k BaconEggs

    @lemoose looks like none of the parts have drag disabled, the 8600 drag points would be your issue lol

    6 months ago
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    25.0k lemoose

    @BaconEggs Yea I blame the game thrust engine mechanics. I could make it meet that airspeed at sea level but then that would be difficult to do without having the (rate of) acceleration being way off (it already kind of is nuts in game). I'm playing around with having a funkytrees engine power governor to compensate for SP's unrealistic altitude/air density calculations but haven't perfected that yet!

    6 months ago
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    125k BaconEggs

    handling & maneuvering is p good, probably the closest to it ive seen on the site though it cant go any faster than 440 kias on the deck (sac charts say top speed for the A is 794 kias at sea level, 792 for 4sp x 4sw loadout

    6 months ago
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    4,355 LBAereo

    fantastic

    6 months ago
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    nice work very nice jet

    6 months ago
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    11.5k Blueshift

    great work!

    6 months ago
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    1,987 molakesi

    Perfect

    6 months ago
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    he is once again alive

    +1 6 months ago
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    Tomcat🤮
    Jerrymouse😎

    +2 6 months ago