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Functional Bombsight - All-Altitude, All-Weather

66.7k SnoWFLakE0s  4.4 years ago

Functional All-Weather Bombsight

Hey folks, it’s been a while since I’ve released an actual build- and here I am. This time around I bring something quite awesome: it’s a computerized, functional bombsight that works at any altitude. It’s been designed for ubiquitous use across any payload-armed aircraft. This is only an example of the capabilities that the new input system brings us- and this is my first complex contraption to use it. Without further ado, here’s the build:


Controls

The controls are quite simple- first switch to the camera for the bombsight. Next, refer to this image:

While the bombsight is very accurate for altitudes under 5000m, for anything above 5000m the high-alt reticle will automatically light up. Use that when bombing from high altitudes. Some guidelines when using this bombsight:

  1. The bombsight is most accurate when you are flying in a straight, level line. It’s designed to take your plane’s orientation into account, but the errors range increases with more erratic aircraft motion.
  2. Do not use bombs with any extra “launch”. This means any detachers with extra force or pylons with extra force won’t get accurate bombing solutions.
  3. The bombsight may be slightly more inaccurate when your plane is flying over mountainious terrain. This is due to a way the input is designed.
  4. I recommend that you turn off advanced targeting when using this bombsight. Where’s the fun in using advanced targeting?

Installation

The bombsight is simple to install. The ‘cockpit’ is separate from the system, so just grab the system and put it into your subassemblies to install it on other aircraft. For where to install it on your aircraft, I strongly recommend you install it on the belly of your aircraft. That top fuselage part- the ‘baseplate’ has a free installment point on the top for that purpose. Also, make sure that the main body of the bombsight can move freely, or it won’t be able to function properly.
One last thing- this bombsight is sensitive to orientation. Don't alter its orientation when you install it.


Features

It’s an inconspicuously shaped contraption, but it houses a rather complex system.
The system in made up of two parts: the housing and the bombsight. The housing is comprised of a two-plane stabilizer, similar to that on a Norden bombsight. The stabilizer is made up of two rotators, each with an input of: clamp(RollAngle*0.01, -1, 1) and clamp(PitchAngle*0.01, -1, 1). These take the plane’s orientation and counter it, providing a stable platform for the system.

Next is the actual bombsight. It’s regulated by a single hinge rotator- seems simple, right? Yes and no- while I won’t go into detail about how I obtained this bombing solutiongo see how I calculated it here– anyway the system takes an input value of

(atan(((IAS*cos(PitchAngle))*((10/491)*(sqrt(25*pow(IAS, 2)*pow(sin(PitchAngle), 2) + 491*AltitudeAgl) + 5*IAS*sin(PitchAngle))))/AltitudeAgl))/90

to regulate how the hinge rotator moves. This causes the hinge rotator to turn a camera in the direction of the projected bombing target.


Comments

It was quite fun to figure out how to build this. I think this is a leap in the field of flight instruments and various equipment in SP, and this bombsight is only the beginning. I think the people who enjoy more of the realism will love this! I think my next project with the new input system will probably be a Fire Control System for Naval Artillery- stay tuned!

As always, have fun!
- SnoWFLakE0s

Spotlights

General Characteristics

  • Successors 4 airplane(s) +35 bonus
  • Created On Mac
  • Wingspan 1.8ft (0.5m)
  • Length 2.6ft (0.8m)
  • Height 1.7ft (0.5m)
  • Empty Weight 551lbs (250kg)
  • Loaded Weight 551lbs (250kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 64

Parts

  • Number of Parts 1
  • Control Surfaces 0
  • Performance Cost 81
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  • Profile image
    66.7k SnoWFLakE0s

    @mrxml
    .
    Lmao. You're really saying using an in-game feature that existed before this was published is something I didn't know about when I built this? You're completely missing the point. This is here because people don't wanna use in-game elements to "cheat". This is for vanilla simulator purists that wanna use an actual vanilla built mechanism with the UI turned off.
    Not to mention, the in-game CCIP is not a "bombsight". It projects the full trajectory of the bomb.

    34 minutes ago
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    563 mrxml

    well okay… but i know how to make it accurate. Take off the crosshairs and use the bombsight implemented in the game from the camera of this thing.

    5 days ago
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    66.7k SnoWFLakE0s

    @mrxml
    .
    You're complaining about the accuracy of a nearly 5-year old build. There was way less to work with then; this does not account for drag or terrain deviations.
    The crosshairs being orange is a you problem... colors are determined by the palette you have on the destination build (as you are likely using this as a subassembly).

    6 days ago
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    563 mrxml

    This thing is not accurate. Always undershoots. And why are the crosshairs orange?

    6 days ago
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    60 NGC543

    @ThinkToFly tolol gk make bahasa Inggris cok

    19 days ago
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    @mishSE thanks bro

    9 months ago
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    10.1k sempaimemero

    I hope you will allow me to use it in a project of mine

    9 months ago
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    Bro, I thought these were airpods for a second 💀

    +2 one year ago
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    does this part play nice with being scaled?

    +1 1.4 years ago
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    1,250 mishSE

    @yavarev detach the cockpit, then save the thing to subassemblies (grab it to left upper corner, you'll see a "create subassembly" button there)

    1.4 years ago
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    guys anyone knows how to install this part? I'm beginner

    +1 1.4 years ago
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    @ForwardUntoDawn do they point in the opposite direction of the target?

    1.6 years ago
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    @Divario HALO BANH

    1.8 years ago
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    Looked like AirPods

    +7 1.9 years ago
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    2,142 Planemonster

    @Divario pake B Inggria kocak. mana ada orang luar yang tau

    2.1 years ago
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    Ini sangat keren saya menggunakan ini untuk memandu bom cluster

    2.2 years ago
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    @SnoWFLakE0s any chance you could help me with making an auto aim rear turret? All of the ones on the site that I've tried to reverse engineer are for forward facing ones, and seem to not work when I face them backwards

    2.3 years ago
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    66.7k SnoWFLakE0s

    @Rakoval500k
    .
    You would have to recalculate the motion equations for the appropriate drag constant, which is quite difficult to do... But if you are able to find an approximate model that works, that could be sufficient.

    2.3 years ago
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    1,876 Rakoval500k

    Greetings! Is there a way to tune it for using high-drag unguided ordnance that falls at a much steeper trajectory than a normal low-drag bombs? Will the replacing the IAS with IAS/2 suffice?

    2.3 years ago
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    I thought that having the rotators in the stabiliser like that would have caused some twisting issues. Guess i was wrong. Anyway can i use the stabiliser to create my own bomb sight as this one seems to be off by a bit for me?

    2.5 years ago
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    225 Thenoob89

    After using it I have found that bombs will tumble at extreme high speeds making the sight inaccurate so go slow

    2.6 years ago
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    66.7k SnoWFLakE0s

    @MaverickHendricks
    .
    Feel free.

    +1 2.9 years ago
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    2,035 WojakArgento

    Hi I’ve using this sight with great results, but I was wondering @SnoWFlakE0s if you could give me permission to use your sight’s funky trees codes in order to make a more “contemporary” version of if, it would look like the F-35 or J-20 sensor unit

    2.9 years ago
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    Very good but if u can,could u do a tutorial?

    2.9 years ago
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    @SnoWFLakE0s can you show me an example of where you would place this on a plane

    +2 2.9 years ago
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