Profile image

Fletcher on Fletcher violence (AI torpedo launch demo)

14.6k TemporaryReplacement  one month ago
  • Log in to leave a comment
  • Profile image

    I forgor to post so I go back to sleep now :)

    • Credit to ShiroNeko for helping hugely with this
    • Credit to InvisibleMan for the better leading code
    • Original build by Blyatnov here
      .
      This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
    Pinned one month ago
  • Profile image
    4,239 Jaspy190

    @TemporaryReplacement Yayy, now all we need is a Blyatnov Kongo and Chokai and we can remake the battle off Samar

    +1 29 days ago
  • Profile image

    @Jaspy190 yep!

    +1 29 days ago
  • Profile image
    4,239 Jaspy190

    Will it be able to be swarmable?

    +1 one month ago
  • Profile image

    @ReinMcDeer my “inspiration” was War on the Sea’s sometimes less than intelligent AI, but that fits perfectly as well lol

    +2 one month ago
  • Profile image
    86.0k ReinMcDeer

    The thumbnail: average Battlestations Pacific experience

    +4 one month ago
  • Profile image

    @llDeadboyll you’d have to ask the original creator Blyatnov that lol. But the torpedo explosion scalar is also really low, which helps the ships not disintegrate immediately. (And the parts have a stupid amount of hp)

    one month ago
  • Profile image

    how'd you do that armor thing?

    +1 one month ago
  • Profile image
    1,809 SLSD11ph

    T

    +1 one month ago
  • Profile image

    @TemporaryReplacement that just a cutting-edge mechanic you make there <3

    +1 one month ago
  • Profile image

    @TemporaryReplacement That's actually quite interesting, thanks for the tip

    +1 one month ago
  • Profile image

    @LunarEclipseSP @TheUltimatePlaneLover It’s more due to the fact that the torpedo explosion scale is lowered, but the health on Blyatnov’s warships are always extremely high too. The ‘sinking’ effect is there because his ships use small fuselages in the hull for buoyancy, rather than the entire hull having buoyancy itself. When one of those fuselages is destroyed, the ship loses a small amount of its total buoyancy, and goes under slowly, rather than immediately. (I think?)

    +2 one month ago
  • Profile image

    Dang that's some serious durability, how do people even make things this durable??

    +1 one month ago
  • Profile image

    Well that sinking animation is just really impressive, rather than just exploding into pieces. I wonder how could you make that

    +1 one month ago
  • Profile image

    T

    +1 one month ago