I think whenever we post something, there should be 3 choices: unlisted, public, and public but restricted.
For unlisted and public posts, they don't have to change anything. Everyone can download, tweak, and reupload.
When a post is Public but Restricted, users can still download, fly, and save the creation, but they will NOT be able to tweak or reupload it. This would prevent a lot of plagarism.
I'd be happy if they added the option to update your builds. I, for instance, would like to ship an update to my Bat Chat without uploading it again and this feature would come in quite handy.
I don’t think this will come to be as the devs seemingly like when people tweak planes, hence the successor point system.
Call it locked mode
@WNP78 15 ups on your comment XD
Take away the tweak part but keep reupload. I have many tweaked things that I keep.
Even better you could ask for people not to steal your builds, or you could even press the report button on stolen builds...
It's a good idea because that can be annoying and specially if you have spent a lot of time on that build and came up with a new idea and someone just takes it.
Wow, okay@WNP78
A Wonderful Concept And Idea, Although Sadly, @WNP78 Is Right About How To Bypass It.
I Would Of Loved To See This Idea In Action.
You cant stop the plague
Mayde just reuploading, tweaking planes is a fundamental part of the game.
There are several problems with this idea.
1. It would degrade the openness of the community. Restricting what others can do with your things is one step on the way to isolating the community. There is no such thing as "intellectual property" in SimplePlanes, anyone can use an idea that is out there. You can't copyright or patent a paint scheme or mechanism. Reverse engineering is allowed, and all this could change with that.
2. It would be a nightmare to implement technically. To prevent people accessing the actual plane.... There's so many points where the user could intercept the transmission of the aircraft file and circumvent the system. For instance:
- The website must send the XML file to the game. The user, with freely available software, can intercept all communications between the game and the Internet (Wireshark, Telerick Fiddler)
- Mods. Mods can interact with, read, and in more advanced cases I have tried, even modify the game's code. The only realistic way to prevent theft by specialised mods is to disable mods altogether.
- Storage. Where is the file stored? How does the game tell if the user can edit it or not? The successor system can be bypassed by simple XML, so can this system be too? The good thing about SP is that everything is accessible, human-readable (not a chunk of encoded binary), and editable. Preventing the users from simply copying out the XML code into an editable craft file would mean the files would need to be stored somewhere the users aren't able to edit them, maybe encrypted, encoded.
SimplePlanes is such an open game. Once you have the game, there is no limits to what you can do. A restriction like this would mean so many things would need to be locked down.... It just wouldn't be the same.
It just won't work. Sorry.
makes a unlisted to make a colab off of, start editing plane, find our you can’t post it TROLLED
Agreed
Good idea