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Damn, it feels good to be back!

Dev AndrewGarrison  18 days ago

Dear SimplePlanes Players,

The response to the SP2 announcement has been incredible. The flood of suggestions is a testament to how passionate you all are! There are far too many to incorporate but your feedback has always influenced our own internal roadmap. Multiplayer was a top community request that's now a huge part of SP2.

Our goal is to make this game unreasonably fun and multiplayer has been a huge step forward on that front. We often end our weekly team meetings with a multiplayer session and it is such a blast. Sometimes, these playthroughs turn into working sessions, like when Pedro led us on a tour of his latest terrain enhancements, and we followed along in a convoy of Little Buggers. It was awesome.

We'll be quiet with our heads down as we focus on our core plan, but as we get closer to release, we'll be sharing more progress updates and at that time we will be more actively looking for ways to weave in community suggestions.

We cannot overstate how much we appreciate your support. It’s a privilege to have such a passionate community excited about a game we love creating. Having the best job in the world isn't something we take for granted.

Thanks for playing!

-Andrew

PS - If you haven't already, don't forget to add SP2 to your wishlist on Steam! It's one of those positive energy things that fuels the Jundroo Machine.

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    14.2k Aer0User

    @AndrewGarrison sorry to ask, but will sp2 have less content on mobile then steam release? Sp1 did not have Myanmar and the kraken on mobile release.

    +1 6 days ago
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    2,825 SBACERT

    @AndrewGarrison horayy

    12 days ago
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    @AndrewGarrison
    Thanks for the clarification, I look forward to new features

    12 days ago
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    @SBACERT Mod support for Android and iOS is something we want to take a closer look at next year when we're porting SP2 to mobile. I think we can do it but it will require using Lua for scripting instead of C#.

    +2 12 days ago
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    @DogedogebreadWithAnAK47 Yes, we will release it on mobile after the Steam release. It may be as late as 2026 for the mobile version. Your accounts and points will remain the same. This website will host content for both SP1 and SP2 content.

    12 days ago
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    @windshifter1 good feedback, thanks! I agree and we are really doing our best to maintain the atmosphere and vibe of SimplePlanes with the sequel.

    +1 12 days ago
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    10.7k windshifter1

    @Aviator01 Ah that makes sense... still didn't look so nice though.

    15 days ago
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    2,825 SBACERT

    @AndrewGarrison does android download section in the sp web is back on sp2? I mean there's so many good mod but only few that support android

    15 days ago
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    13.9k Aviator01

    @windshifter1 The blue filter is because is because Juno has a blue star. This is extremely unlikely to be in SimplePlanes 2.

    15 days ago
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    I am just wondering if you will release it on Mobile (ipad, samsung, etc) or on devices that don't have steam? And what will happen to our accounts/points if we switch to SP2?

    15 days ago
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    10.7k windshifter1

    @AndrewGarrison
    Multiple things.


    1. Keep stuff for updates. There are tonnes of awesome ideas, and if you let me I could rattle on and on, giving you an endless list of my and the rest of the communities' ideas. Just take note and plan it for the future; dont overload and release one big massive game. Maybe even paid DLCs for big updates. I'd like for you not to, but in the end you need to make money to keep going. As you said a while ago, "We do care about your feedback, but we also care about your money. Mostly the money.". By the way, that was a really funny conversation on that post!


    2. Just my personal opinion, I would prefer you didn't have block coding like from Juno. Its great and all, but it just didn't feel very SimplePlanes-like. Strangely, it ruined the simple feeling. If people really want it or you have already started work on it, maybe add a settings option from classic/block code. I kinda liked the workarounds people snuck in with coding, doing all that extra stuff thats not possible without.


    3. Another comment from Juno. That game felt too..... blue. It felt like the entire world had a blue filter over it. The game world was dark, blue, and foggy. Thats the main reason I reverted back to SP and left Juno. Please keep the world bright, colourful, and inviting like in SP 1.


    4. An idea for an update, add customisable sounds. The ability to change engine sounds, upload new sounds, and specifically a new 'sound block'. A part where you can add to your build and upload a sound file. This would dramatically change things. You could have simulated warnings when certain conditions are met, dedicated people may even be able to implement simplistic air traffic control conversations.


    Great job developing such creative, inspiring and masterful games! Keep it up!
    P.S. I nearly fell of my chair when I saw SP, although my first reaction was to check the date that it was not April 1st. You have quite the reputation for April fools jokes! But really, great job!

    +4 15 days ago
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    26.4k Bryan5

    @AndrewGarrison That's wonderful, and thank you for your hard work on the game 👏👍

    16 days ago
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    Heck yeah! Thanks for responding

    16 days ago
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    @SimpleStudent I agree. I've actually started working on that before but had to switch gears to something else. Maybe some day I'll find time to finally implement it!

    +3 16 days ago
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    @DatFiat126Guy19 We do plan to add other characters to the game. We have so many ideas, our only limit is just time and energy.

    +3 16 days ago
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    @Bryan5 It's a highly requested features so of course it is something that we are considering, but ultimately that will come down to if we have enough time before release. If not before the initial release then I suspect that we will tackle it in a future, tank themed update.

    +4 16 days ago
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    1,632 Ashdenpaw1

    @HuskyDynamics01 and positive energy?

    16 days ago
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    1,632 Ashdenpaw1

    @AndrewGarrison I guess I’ll have to take matters into my own hands then…

    +1 16 days ago
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    @AndrewGarrison Isn't that what the caffeine is for?

    16 days ago
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    @FoxtrotCharlieCharlieX It's too early to confirm or deny external textures or more fonts at this point, but certainly something we have considered.

    16 days ago
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    @Ashdenpaw1 I recently turned 43, so my main goal is getting to bed at a reasonable hour.

    +5 16 days ago
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    Q: Will cars be slightly more realistic and not slide all over the place and sound ear destroying?

    16 days ago
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    Something i would love for the website update to update the comment section so it can have reddit-like replies, like being able to close a thread of comments easily.

    17 days ago
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    @AndrewGarrison
    Q: is there a gender-swap variant of chad called chadette? to... you know, have more character varieties? also, i'd love to see a civilian/race/police outfit, since... well, sp isn't just about planes y'know?

    +2 17 days ago
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    @AndrewGarrison also (and I know it probably won't happen by beta release or even full launch) but the procedural turbine engine from Juno would be awesome. To elivate that, make a procedural piston engine, and have both be able to link to wheels or propellers either directly (in the piston engines case) or via a gear box

    17 days ago
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