Profile image

Vertical Curvature for text

24.1k POTETOZ  2.5 years ago

Planes are tubular
Text should be able to curve vertically to adapt to that tubularity while remaining horizontal
Please Jundroo :c

  • Log in to leave a comment
  • Profile image
    24.1k POTETOZ

    @Sm10684 agreed

    8 months ago
  • Profile image
    48.3k Sm10684

    @POTETOZ juno is a stupid name too

    8 months ago
  • Profile image
    24.1k POTETOZ

    @Sm10684 yeah sad to see them ditch SP like this to work on JNO

    8 months ago
  • Profile image
    48.3k Sm10684

    @POTETOZ I was right

    8 months ago
  • Profile image
    22.8k FeatherWing

    @SilverStar
    I know.

    2.5 years ago
  • Profile image
    15.2k SilverStar

    @FeatherWing I tried, but unfortunately as @jamesPLANESii said, it turn the letters but doesn't curve them...

    2.5 years ago
  • Profile image
    48.3k Sm10684

    @POTETOZ hope not.

    2.5 years ago
  • Profile image
    24.1k POTETOZ

    @FeatherWing I'll try that ASAP

    2.5 years ago
  • Profile image
    24.1k POTETOZ

    @Sm10684 i doubt they'll just release SPVR and leave it there. They'll probably add more stuff, not regularly but they will. SP is 6 years old now iirc so they could've abandoned it before starting to work on SPVR. Idk tbh, but yeah. I doubt they work on it then just abandon it.

    2.5 years ago
  • Profile image
    22.8k FeatherWing

    Ok, so I may have a way that you can somewhat get vertical curve.
    If you start a label with <rotate=90>, then use the <pos=Xpx> (changed the elevation of the letter and <voffset=X> (moves the letter side to side) commands before each letter, but after the first letter, then rotate the label with fine tuner 90 degrees, you can then sort of curve the text vertically.
    It's not perfect, it's a little complicated and you'll have to experiment, but it's a start.

    2.5 years ago
  • Profile image
    6,125 Hypn0

    @Sm10684 I dont want to agree either

    2.5 years ago
  • Profile image
    48.3k Sm10684

    @Bo1233 I don't want to either.

    2.5 years ago
  • Profile image
    22.8k FeatherWing

    I had the idea of if you can actually rotate the text in a label with something like FT codes whilst not physically rotating the part, you can then use like, fine tuner or something to rotate the actual part in the opposite direction so the text will be back where it was before, but with the label hit/selection box going top to bottom instead of front to back.
    Don't know if this works, but it would be cool if it does.
    (Using the side of a fuselage for this example)

    +1 2.5 years ago
  • Profile image
    2,236 Bo1233

    @Sm10684 I don't want to agree.

    2.5 years ago
  • Profile image
    48.3k Sm10684

    Lets be honest, 1.12 might be the last update coming to the game.

    +7 2.5 years ago
  • Profile image
    55.6k PapaKernels

    1000000000% agree

    2.5 years ago
  • Profile image

    Why 31 upvotes? Did you cheated?

    2.5 years ago
  • Profile image

    I agree

    2.5 years ago
  • Profile image
    3,350 s89Aerospace

    Agreed

    2.5 years ago
  • Profile image
    16.9k FlirBlitz

    "I Agree!"
    -War Thunder quick chat

    +2 2.5 years ago
  • Profile image

    I bet in an alternate universe they have vertical curving text, but without horizontal curving

    +10 2.5 years ago
  • Profile image

    I agree, but it would be pretty difficult for the devs to implement. Currently the way text curves at the moment, it's not actually curving. The letters stay flat and the they just change orientation.

    +3 2.5 years ago
  • Profile image
    46.7k PlaneFlightX

    agree

    2.5 years ago
  • Profile image
    11.5k JesusChrist

    @WormWithLegs Why though? Is it something with the game's code?

    2.5 years ago
  • Profile image
    1,316 WormWithLegs

    wnp78 confirmed they were not going to do this but i hope they change their minds

    2.5 years ago
  • Log in to see more comments