because it's kawaii and/or I feel identified with the character or just like that character in general. for example, for those who know me on Discord, I have Rem (From Re:Zero) as pfp, as I like the character and feel identified with her personality.
@AndrewGarrison is it possible to make a car class variant of Sandsift rift? with the same start but different course, it would be awesome for trophy trucks
the thing is not to exclude mobile, but are your mobile devices capable of holding the stress? I've played a multiplayer game similar to SP on mobile, called Blockycars, and it could get very laggy when people start shooting stuff and bring max part count builds (max was 50 parts). for a mobile server, you guys will have to be on a separate server, so you don't randomly encounter someone bringing their +700/1000 parts build. to note that bombs and explosions do lag the server, and in Low end PC's it crashes the game automatically.
back in the day... lots of Roleplays and military aircraft spam, jelly planes everywhere and youtubers featuring the game, tournaments with no shaker planes.
@Texasfam04 same here, I grew with legos and loved designing complicated mechanical systems. here, even tho there are quite a few bugs (Mostly Unity related), but the posibility of building here is nearly infinite. Geez, even a dude here made a fully walking android based on Gyroscopes some months ago! I hope I'm able to build a gearbox next, but unity loves to glitch out.
There's just no other game like SP. I can build whatever I want, sure it will be laggy or parts will snap off from time to time, but the freedom of building whatever comes to the imagination is unbelievable. Thanks to this game I searched deeper into car engineering just to build the most accurate and functional car suspensions that I could create!
for jeeps, I think it's good, but for hardcore hillclimbing(me in a BMW E30) the hills are too steep, or the transition from plain to steep are too sharp, making my car get stuck in some parts. I really loved the sharp turns and straigh lines! like colin McRae once said: "when in doubt, flat out!"
@F104Deathtrap that's why the Me 163 Komett implemented light activated cannons. when the plane passed under the shadow of a bomber, the LDR would activate and fire the Schräge-musik cannons while under that shadow, that way it assured the hit and you could concentrate on flying.
pls next one Motor mirage or Snow crawl! I really want to test my new cars there. btw guys, feel free to pick any of my cars that are 150 parts or lower for tournaments, but pls use a different paint, so they're not the same when racing
@OtterOfToast is it possible to set a list of maneuvers for the AI so it is not only head ons and mountain crashes? for example: [if: AI opponent is at 6:00, pull up inmediatly]
[if: AI opponent is at 12:00 at 2 miles, fly straigh and pull up at 0.1 mile]
Default AI behaivor: Pursuit
Default Min altitude: 400ft
Default first 10 seconds, fly straigh to gain speed.
just an idea, also the thing of circle inside circle is a must
hmm, while Flyout can't replace SP, SP fell behind with CSE and Procedural engines that we've been asking for ages, sure, we can make them super detailed. but it takes me 1400 parts to recreate a Junkers Jumo 222 in SP while in Flyout I can do it with roughly 30 parts. something that SP does well is custom gauges and FT, giving you limitless posibilities on that end, but the learning curve is steep and no joke that you need actual programmers if you want to make something cool with FT... on the other hand, engine supercharging and prop settings are a bit messy in Flyout right now, but in SP, while I had to make an entire formula to link every subsystem of the engine, it works flawlessly. On The Other hand, Flyout takes the lead for good aerodynamics, in which the dev has put a lot of efort into, which reflects into havings somewhat accurate data on aircrafts, contrary to SP with the wacky physics and fuel consumption. hey, Flyout now has exhaust ports... that thing was an SP mod like 3 years ago or something... never got implemented ingame. both have pros and cons, SP for cockpit detailing, Flyout more for accurate flight model and better and easier fuselage modeling.
it's a nice aircraft, but first off, you rear landing gear needs to be closer to the center of mass, n°2: try moving your wings a bit forward, the center of lift is too far back, or either, move your center of mass backwards. 3rd: put suspension on your front landing gear, it's dangerous to even land...
@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
@AndrewGarrison since gauges are planned, will they vary in style and measurement?
for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...
well... as example you have my two companies. M.A (Marcox Aeronautics), which produces both civilian and military aircrafts. It comprises of my own designs and has as goal to have the best reliability and quality of aircraft avaible. My aircrafts sustain a rigorous failure test before passing prototype stage.
MFzF or MF for short (Marcox FlugzeugFabrik) was created as a WWII variant of my current M.A company. it has the same motto, altho it goes more for pushing the boundaries of technology avaiable in the third reich, thus requiring months of research on avaiable components of the era.
Welcome to SP, Elon-san
+2because it's kawaii and/or I feel identified with the character or just like that character in general. for example, for those who know me on Discord, I have Rem (From Re:Zero) as pfp, as I like the character and feel identified with her personality.
+2Saludos desde Chile :D
+2@AndrewGarrison is it possible to make a car class variant of Sandsift rift? with the same start but different course, it would be awesome for trophy trucks
+2I just want to test my Taika MBT on this map
+2@MethaManAircraft have the same trouble... actually thought of the activation grop idea before, but never put it to use. you should give it a try!
+2Yes!
+2meanwhile on M.A industries... crash, crash, crash and crash... AI simply can't fly in a straight line without doing useless stunts...
+2the thing is not to exclude mobile, but are your mobile devices capable of holding the stress? I've played a multiplayer game similar to SP on mobile, called Blockycars, and it could get very laggy when people start shooting stuff and bring max part count builds (max was 50 parts). for a mobile server, you guys will have to be on a separate server, so you don't randomly encounter someone bringing their +700/1000 parts build. to note that bombs and explosions do lag the server, and in Low end PC's it crashes the game automatically.
+2I'm very impressed by the level of detail, but...maybe add some moving suspension?
+2get well soon mate!
+2Brot... does this mean I can eat this carrier?
+2um... where is the flywheel? arent the exhaust pipes supposed to come from each block?
+2back in the day... lots of Roleplays and military aircraft spam, jelly planes everywhere and youtubers featuring the game, tournaments with no shaker planes.
+2time to recreate my WarThunder Tiger plus some special features
+2I don't think I remember you, but those prototypes look amazing!
+2give this man a medal already
+2beware of the spitfires
+2@Texasfam04 same here, I grew with legos and loved designing complicated mechanical systems. here, even tho there are quite a few bugs (Mostly Unity related), but the posibility of building here is nearly infinite. Geez, even a dude here made a fully walking android based on Gyroscopes some months ago! I hope I'm able to build a gearbox next, but unity loves to glitch out.
+2might take it for a ride tomorrow if I have time. you almost brought me to tears with your story, A beautiful story.
+2@Minecraftpoweer I wonder if they would make the whole trip to the end of the world(south America, very to the south!) Just to sue for that Lmao
+2Will drive it later, as I'm on the phone rn. I love the fact that you used technical information.
+2how many parts does that engine have?
+2@CRJ900Pilot sure! maybe I should upload a sponsor pack xdd
+2@Spikerya it was an honour. Will you guys post your car too?
+2I remeber when I was drifting around your centipede in my BMW E30
+2There's just no other game like SP. I can build whatever I want, sure it will be laggy or parts will snap off from time to time, but the freedom of building whatever comes to the imagination is unbelievable. Thanks to this game I searched deeper into car engineering just to build the most accurate and functional car suspensions that I could create!
+2Finland!
+2@DuckMintnewprofile cool, I'll post some images of my journey on the racetrack
+2for jeeps, I think it's good, but for hardcore hillclimbing(me in a BMW E30) the hills are too steep, or the transition from plain to steep are too sharp, making my car get stuck in some parts. I really loved the sharp turns and straigh lines! like colin McRae once said: "when in doubt, flat out!"
+2@F104Deathtrap that's why the Me 163 Komett implemented light activated cannons. when the plane passed under the shadow of a bomber, the LDR would activate and fire the Schräge-musik cannons while under that shadow, that way it assured the hit and you could concentrate on flying.
+2pls next one Motor mirage or Snow crawl! I really want to test my new cars there. btw guys, feel free to pick any of my cars that are 150 parts or lower for tournaments, but pls use a different paint, so they're not the same when racing
+2Awesome! I can aready see this in my future planes.
+2please make a car tournament! maybe Mirage speedway
+2@OtterOfToast is it possible to set a list of maneuvers for the AI so it is not only head ons and mountain crashes? for example: [if: AI opponent is at 6:00, pull up inmediatly]
+2[if: AI opponent is at 12:00 at 2 miles, fly straigh and pull up at 0.1 mile]
Default AI behaivor: Pursuit
Default Min altitude: 400ft
Default first 10 seconds, fly straigh to gain speed.
just an idea, also the thing of circle inside circle is a must
hmm, while Flyout can't replace SP, SP fell behind with CSE and Procedural engines that we've been asking for ages, sure, we can make them super detailed. but it takes me 1400 parts to recreate a Junkers Jumo 222 in SP while in Flyout I can do it with roughly 30 parts. something that SP does well is custom gauges and FT, giving you limitless posibilities on that end, but the learning curve is steep and no joke that you need actual programmers if you want to make something cool with FT... on the other hand, engine supercharging and prop settings are a bit messy in Flyout right now, but in SP, while I had to make an entire formula to link every subsystem of the engine, it works flawlessly. On The Other hand, Flyout takes the lead for good aerodynamics, in which the dev has put a lot of efort into, which reflects into havings somewhat accurate data on aircrafts, contrary to SP with the wacky physics and fuel consumption. hey, Flyout now has exhaust ports... that thing was an SP mod like 3 years ago or something... never got implemented ingame. both have pros and cons, SP for cockpit detailing, Flyout more for accurate flight model and better and easier fuselage modeling.
+1I'm speechless
+1wow.. you surely have improved a lot since the first versions of the Zaneta!
+1it's a nice aircraft, but first off, you rear landing gear needs to be closer to the center of mass, n°2: try moving your wings a bit forward, the center of lift is too far back, or either, move your center of mass backwards. 3rd: put suspension on your front landing gear, it's dangerous to even land...
+1mate, you're brilliant.
+1@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
+1@ThomasRoderick thank you for the upvote, hope you enjoy this cool gyrosight!
+1umm... how do I enter the beta? I can't seem to find it on steam.
+1awesome build mate! Apex player here too
+1wow... never expected SP to ave this level of easter egg...
+1@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
+1@AndrewGarrison since gauges are planned, will they vary in style and measurement?
+1for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...
@BlackThuNDR ty!
+1are fictional planes allowed?
+1well... as example you have my two companies. M.A (Marcox Aeronautics), which produces both civilian and military aircrafts. It comprises of my own designs and has as goal to have the best reliability and quality of aircraft avaible. My aircrafts sustain a rigorous failure test before passing prototype stage.
+1MFzF or MF for short (Marcox FlugzeugFabrik) was created as a WWII variant of my current M.A company. it has the same motto, altho it goes more for pushing the boundaries of technology avaiable in the third reich, thus requiring months of research on avaiable components of the era.