50.3k Sadboye12 Comments

  • RX-0 Unicorn 4.1 years ago

    you even made the NT-D Mode gg

    +3
  • XT-F06 Astaroth Prototype 4.5 years ago

    also thanks for the updoot guys :')
    @DPSAircraftManufacturer
    @fulin
    @jackevent
    @yoshicraze
    @AtlasSP

    +3
  • YTech Glock 19 [Remastered] 4.5 years ago

    really nice silencer
    now nobody will know i used a gun to kill myself

    +3
  • XT-F08 Asteria Prototype 4.7 years ago

    This is why i came back
    I love you guys xD
    @spefyjerbf
    @BaconRoll
    @Mobius1Cyka

    +3
  • Gandalfs Cart 4.9 years ago

    alright then keep your secrets

    +3
  • GR-NS 05 Lysis I 1.3 years ago

    @Rjenteissussy thanks as always chief!
    sadly i removed some details to get it little bit closer to 250 parts, i didnt realize it quick enough that the fuselages doesnt really take that much performance cost T_T

    +2
  • SOLVED: Predictor and Muzzle Velocity 1.3 years ago

    @ThomasRoderick nice! great work chief, this knowledge will be useful

    +2
  • SOLVED: Predictor and Muzzle Velocity 1.3 years ago

    i have noticed something about this, i may be wrong but the last activated gun is the one that the predictor focuses on.

    +2
  • GR-MS 01 Pawn 1.5 years ago

    @Ooflauncher1 aye thanks chief
    about the accuracy loss, that one is kind of planned.
    cuz originally i dont want the erupter cannons being able to do everything, planning on making the external handheld weapons to do more specific tasks.
    sorry if my plan is bad xd
    (gotta have excuses to keep building lmao)

    +2
  • GR-MS 01 Pawn 1.5 years ago

    @Ian_Yashima @Grob0s0VBRa
    ahh i see now
    at first i didnt understand until grob0s explained it further LMAO 💀
    thought you were using a mod to change alpha on text labels, thanks for letting me know this is possible without mods, i think i know where to use this on later builds 👀
    thanks homies.

    +2
  • GR-MS 01 Pawn 1.5 years ago

    @BeastHunter im soo sorry, i thought the gun button is by default always there on mobile.
    big mistake on my part, i will do this and try not to repeat the mistake in the future.

    +2
  • A skull 1.5 years ago

    💀

    +2
  • Walker Tutorial or somthin idk 1.6 years ago

    @Grob0s0VBRa @ThomasRoderick
    thanks as always homies :')

    +2
  • Walker Tutorial or somthin idk 1.6 years ago

    @Allegro369 ayyo, really sorry for uhh what happened back then

    +2
  • (Somewhat more) Accurate Ordnance Sizes (and old flight models) 1.6 years ago

    @ThomasRoderick that is true...
    was hoping we could get some further clues but thats just wishful thinking

    +2
  • (Somewhat more) Accurate Ordnance Sizes (and old flight models) 1.6 years ago

    @ThomasRoderick man im so sorry, the notification didnt include your latest comment.
    again im sorry for starting the argument on that cerberus post.

    not sure if you have solved this but il put it here anyway.
    you have the same integrated GPU as mine, and it alone is powerful enough, if you got the game on steam, normally a clean reinstallation might do the trick but i bet you already have done that. there is still another way if the newest version is causing the problem, if you right click on the game and select properties(on steam btw), you should be able to see the BETA tab on the left side, there you can choose versions. click me

    +2
  • MS-06R Psycho Zaku 1.6 years ago

    truly AMAZING!!!
    hope this gets a lot of attention it deserves

    +2
  • FV-SL 03 Jagenrau II 1.6 years ago

    @ZoaMiki my condolences...
    he was a good man, i hope he found closure before it happened.

    +2
  • (Somewhat more) Accurate Ordnance Sizes (and old flight models) 1.6 years ago

    @ThomasRoderick damn...
    umm... you probably have done this, but il just put it here just in case in hoping of sharing some helpful thoughts.
    if you are on laptop there is a chance that its using your integrated GPU rather than dedicated, there is a way to change this though

    +2
  • (Somewhat more) Accurate Ordnance Sizes (and old flight models) 1.6 years ago

    @ThomasRoderick thank goodness you are still here chief!

    +2
  • Panoramic Monitor Mod Test on My Gundam GP03S (not finished yet) 1.6 years ago

    @Ian_Yashima yeah... its been a while
    sorry for my disappearance...
    i was focusing on my studies

    +2
  • Semedian Swanson CAC230-300 "Whaler III" 1.6 years ago

    @SemedianIndustries ooooh, hope you find a nice place to live man

    +2
  • "Der Kammerjäger" 1.6 years ago

    T!!

    +2
  • Sadboye12 is alive!!!! 1.6 years ago

    @goboygo1 thanks man, im experimenting with the mech, currently it has 2 hit combo with the melee weapon if fireguns button is held down, some other builds that has legs also has some form of a melee attack too
    also added another screenshot on the pinned comment above, hope you like that one too 👀

    +2
  • Sadboye12 is alive!!!! 1.7 years ago

    @DISHWASHER2005 yeah its been awhile...
    but i do have some builds already with these features, its really fun experimenting with these.

    +2
  • FV-SL 03 Jagenrau II 2.8 years ago

    @spefyjerbf @KingOog000 @AWESOMENESS360
    thanks as always :')

    +2
  • Beast Corp. Cutter (BAF) 2.8 years ago

    stable maneuverable, solid aircraft 💯💯

    +2
  • GR-NS 02 Borealis II 2.8 years ago

    @AN2Felllla thank you for checking this one out aswell :D

    +2
  • GR-NS 02 Borealis II 2.8 years ago

    @BaconAircraft thanks brother :VV

    +2
  • GR-NS 02 Borealis II 2.8 years ago

    @AWESOMENESS360 thanks as always man, i cant seem to stop finding new stuff to improve and fix, this game is just amazing

    +2
  • AST-104 ''Cerberus'' 2.8 years ago

    @ThomasRoderick np man, im sorry about earlier, i have no excuses
    also big thanks again for the fix, im sure people will love it even better

    +2
  • AST-104 ''Cerberus'' 2.8 years ago

    oh no...what happened here
    i am very sorry to start that thing, but please it has already been resolved, again just a small argument between friends, we both got carried away most probably because of rl problems i guess.

    +2
  • AST-104 ''Cerberus'' 2.8 years ago

    @Simplelildude first i truly appreciate your words man, but its between me and him.
    secondly his work are great you should really give his stuff a spin.
    dont worry its alright just a small "roommate to roommate" kind of beef :)

    +2
  • AST-104 ''Cerberus'' 2.8 years ago

    @ThomasRoderick omg man if you dont believe me im gonna give you another post about it

    +2
  • AST-104 ''Cerberus'' 2.8 years ago

    @ThomasRoderick bruh why you getting mad over a turret smh, just calm down this is a very old build, il explain the details on another post, il ping you there
    also the turrets are coded with correct projectile velocities, it just that i gave the guns too much spread for anti missile capability it seems.

    +2
  • FV-OM 01 Shimmer 2.8 years ago

    @Grob0s0VBRa YEEEEHEHEEHES we must weaponize everything!
    one way to win a battle is to be resourceful

    +2
  • FV-OM 01 Shimmer 2.8 years ago

    @FabioGalvao5679 he was asking for the lore behind it xD

    +2
  • XT-NS 05 Goliath 2.8 years ago

    @FabioGalvao5679 sorry if it wasnt enough xd

    +2
  • FV-SL 02 Sol II 2.8 years ago

    @GranRemodeler roger that, its now in the priority list i think i know how to nerf it.

    +2
  • ATLAS Riptide Class Torpedo Boat 2.8 years ago

    amazing stuff as always man

    +2
  • FV-RA 03 Nemesis 2.8 years ago

    @Batuman135 thanks the code is given to me by a friend
    Heading Rotator (TargetHeading - Heading + rate(TargetHeading)*(((X * sin(asin((TargetDistance * 9.81)/(pow(X, 2)))/2))/9.81) * 2))/180

    change X to projectile speed of your gun/cannon
    Elevation Rotator smooth(((TargetElevation / -90) - (PitchAngle / -90)), 0.5) Invert : Yes

    +2
  • FV-RA 03 Nemesis 3.0 years ago

    @DEN12345
    @Astro12
    @Totallyaname
    thanks for the updoot :D

    +2
  • XT-OM 04 Sleeper 3.0 years ago

    @Aronthata thank you soo much xD
    also the legs you mean?, they are activated using AltitudeAgl > (X) input
    soo they start retracting once it is far enough from the ground, change the X accordingly to when it will start activating the rotators.

    +2
  • Fast 3.4 3.0 years ago

    very good job on this!!! 💯💯💯
    everything is just good, you can also fix the wobble by adding another vertical rudder underneath the plane, it really helps reduce until you dont even know they are there anymore

    +2
  • NISSAN·Y31 Police Car 3.1 years ago

    incredible amount of details 💯🔥💯

    +2
  • GR-HV 02 Visl 3.1 years ago

    @JaeBeansS thanks man, sorry for the late reply, was away for few days xd

    +2
  • NISSAN Y31 Cedric 3.1 years ago

    NOICE

    +2
  • XT-OM 04 Sleeper 3.1 years ago

    @Valheru ground NPC missiles works differently from aircraft missiles, they just hit you very hard but doesn't actually damage you, it kills you because it is pretty much like crashing into the ground, soo if you set all the partCollisionResponse to "None" your craft will negate these effects, both crashing and getting killed by the NPC Missiles.

    +2
  • Rk-92 Savage (297p only) 3.1 years ago

    incredible show of discipline and FT 💯💯💯
    you are indeed a legend

    +2