I forgot to add 3 more parts ;(
Hello! After being lazy for a while i completed it.
disclaimer Camera 2 is the orbit camera because the cockpit extends when in fire mode.
Sorry if you werent tagged, i tried to tag everyone who commented/liked the teasers
Ag1= Turn on Engine
Ag2= Activates shooting mode (you should use next step to when firing)
LG= Stabilizers in the back (should be activated Before fiering because of the recoil and they have suspension on them to help)
Trim= Elevate and depress the gun (very minimal depression) and also it tilts the cockpit/aiming mode.
Yaw in firing mode turns the chassi smoothly because it uses a gyro (when driving use roll which doesn't use a gyro but an Engine)
Countermessures= Chaff so that enemies don't fire missiles at the cockpit.
FireWeapons= Recoil/Muzzleflash/Moves breach back/fires the gun.
Begin by locating to a desired location.
Spawn an ai target on the ground to fire at.
Deactivate 1 and press 2.
Activate AirToAir and go in to cockpit view for easy aiming, use trim to aim and yaw to treverse.
when locked on a target use landinggear to stabilize yourself and fire.
You should also get an impact cam of the enemy getting destroyed.
Moving joysitck thing for aiming
Casingless propellant for the Shells.
- Successors 2 airplane(s)
- Created On Windows
- Wingspan 14.8ft (4.5m)
- Length 43.9ft (13.4m)
- Height 12.5ft (3.8m)
- Empty Weight 36,091lbs (16,370kg)
- Loaded Weight 40,245lbs (18,255kg)
- Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 14694
- Number of Parts 497
- Control Surfaces 0