Profile image

Admiral Lazarus-class CVN

28.0k KerlonceauxIndustries  5.4 years ago

I forgot the bulbous bow when I first uploaded the ship. A full description will come later. I have spent quite a bit of time trying to get this beauty as perfect as possible, and I think she is good enough for upload as she is right now. The activator groups are kinda over the place, but AG1-AG4 are for the C1A2 Arsenal Combined CIWS, each AG is for one quadrant of the ship. AG6 should be for the 30mm Centurion I CIWS. She isn't modeled with a full armament, as she has room for RAM launchers. She has a top speed of a little over 37 knots; this is because she has very massive steam turbines. She's got a very powerful set of radars too. I'll finish the description will details later on... I also realized she still isn't 100% complete. Oh well...

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 128.0ft (39.0m)
  • Length 450.8ft (137.4m)
  • Height 122.5ft (37.3m)
  • Empty Weight 437,759lbs (198,564kg)
  • Loaded Weight 531,013lbs (240,863kg)

Performance

  • Power/Weight Ratio 0.025
  • Horse Power/Weight Ratio 0.007
  • Wing Loading 19.3lbs/ft2 (94.3kg/m2)
  • Wing Area 27,500.9ft2 (2,554.9m2)
  • Drag Points 368387

Parts

  • Number of Parts 997
  • Control Surfaces 4
  • Performance Cost 3,569
  • Log in to leave a comment
  • Profile image

    @Sovetskysoyus And the description never came xD. I'll make up for it with the remastered version lol

    3.3 years ago
  • Profile image
    21.6k Brendorkus

    “A full description will come later” 1.3 Years Ago

    +2 4.1 years ago
  • Profile image
    12.6k Flippos

    @KerlonceauxIndustries uwu

    4.4 years ago
  • Profile image

    Thx uwu~ @FlipposMC

    +1 4.4 years ago
  • Profile image

    @Starmang10 Lol, I wouldn't say that about Admiral Lazarus. Perhaps my more recent carriers though...

    4.6 years ago
  • Profile image

    Really under 1k not bad

    +2 5.4 years ago
  • Profile image

    @EternalDarkness Yeah, I hadn't put much thought into that. I'll keep that in mind for my second carrier that I have in the works.

    5.4 years ago
  • Profile image

    Nice 👍

    5.4 years ago
  • Profile image

    Very nice build. You should just limit the movement of the guns so they can't shoot the ship itself. You can do that by limiting the max or min input of rotators via XML/Overload.

    +4 5.4 years ago