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Functional Bolt-Action Rifle

66.6k SnoWFLakE0s  6.2 years ago
Auto Credit Based on SnoWFLakE0s's Working Bolt-Action v.2

Ladies and Gentlemen, it is finally here! The most realistic gun in all of SimplePlanes- with revolutionary box magazine technology, bolt-powered bullet loading, and realistic casing ejection, this gun achieves it all. With 5 bullets in the magazine, it is ready to fire when you load it up. Just follow the following instructions:

How to use your new rifle:
1. THROTTLE UP TO 100% to ready loading
2. Wait for bullets to move up
3. Confirm bullets are not vibrating or bad things will happen when attempting to load
4. Press & Hold “Pitch Up” or “W” for most people, watch the bolt on the right side move to the marker, then release
5. Let shell fall into breach.
6. Fire by pressing AG(# of bullet) - i.e. AG1 for first shot, AG2 for second shot
7. When you fire, say, the first shot, the next shot in the magazine will automatically move up.
8. Confirm bullets are fully up and not vibrating or bad things will happen when attempting to reload.
9. Repeat step #4 & #5. You will see that the next bullet loads in while the old bullet’s casing is ejected from the breach.
10. Fire. (Step #6)
11. The same pattern for all 5 shots. Pretty simple, but can be a bit buggy because of SimplePlanes’s physics.
12. VTOL is for using the bipod, but I recommend you don't touch that as it shakes the design.

I didn't really know how to decorate this, hope you like it. I tried to make the muzzle flash thing work, but it kept blowing up so I gave up. :P
This design will probably work for a long, long, time because it uses more realistic elements. So no update will kill it. Hopefully.

Demo Video with all steps shown
X-Ray View 'cuz it looks cool

Have fun.
- Snowflake

Wow. Front Page.

Spotlights

General Characteristics

  • Predecessor Working Bolt-Action v.2
  • Successors 3 airplane(s) +14 bonus
  • Created On Mac
  • Wingspan 6.9ft (2.1m)
  • Length 64.9ft (19.8m)
  • Height 13.2ft (4.0m)
  • Empty Weight 9,006lbs (4,085kg)
  • Loaded Weight 9,006lbs (4,085kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 5025

Parts

  • Number of Parts 129
  • Control Surfaces 0
  • Performance Cost 494
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    hehehe I'm the 69th updoot

    1.4 years ago
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    I really like the concept of how it reloads

    2.9 years ago
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    9,361 Zanedavid

    Cringe

    3.5 years ago
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    66.6k SnoWFLakE0s

    @Natedog120705


    Please do go ahead! I'd like to see how you did!

    +1 4.6 years ago
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    6,684 Natedoge

    Dude!! Remember how I said I would make my own version? Well it’s almost done!!!! It is pretty cool in my opinion, but has a couple flaws. It’s not really similar to yours at all, but I can give you a sneak peek if you want? @SnoWFLakE0s

    4.6 years ago
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    66.6k SnoWFLakE0s

    @YuukaNeko I don't! Could you tag me in it? I'd like to see what you did.

    5.6 years ago
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    34.6k YuukaNeko

    Do you mind if I upload a revision?

    5.6 years ago
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    5,314 SV

    Nice, but can you add more ammo and improve the magazine design? Your loading system is gr8.

    6.0 years ago
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    10.9k VChart

    where is the bullet gone?

    6.0 years ago
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    1,054 Slaviguy

    @SnoWFLakE0s Yes, i made the loading system work, but the ejector is difficult.

    6.1 years ago
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    66.6k SnoWFLakE0s

    @Slaviguy I was thinking of making a paintball gun that way, but the flaw in a drop magazine is that the friction often causes errors when loading in rounds.

    6.1 years ago
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    66.6k SnoWFLakE0s

    @SpiritusRaptor Oh I see.

    6.1 years ago
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    1,054 Slaviguy

    I made something similar, but the loading system uses gravity to make the shells fall into the breach.

    6.1 years ago
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    Your shell ejection is more authentic... but you can only have 7 bullets... so to get around this there is the method to use the in game ground to air firing system so one can have many many bullets. Its a totally dofferent way of doing it. My earlier guns were a bit similar to yours, but yours still is better / more authentic using the sping type process .

    @SnoWFLakE0s

    6.1 years ago
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    66.6k SnoWFLakE0s

    @SpiritusRaptor
    What's the difference between my shell ejection and yours on your most recent cannon?

    6.1 years ago
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    @SnoWFLakE0s oh, well, makes sense. SP can be kind of limited sometimes.

    6.2 years ago
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    66.6k SnoWFLakE0s

    @MartinCoetzee All is fine, but please remove some of your comments though. It kinda feels like spamming on this board.

    6.2 years ago
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    Also. Once when i was using this yesterday one of the bullet shells flew over the gun when i ejected it xD.

    6.2 years ago
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    Ok. Im actually new to magazine making and extending.

    6.2 years ago
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    66.6k SnoWFLakE0s

    @MartinCoetzee Sorry for the late reply. Different time zone. Anyhow, if you've understood how this system works, it's extremely convenient to add rounds. Add a round/cartridge & a lifter piston under the spring system to increase magazine capacity. However, the current limitations allow for only up to 7 rounds max. Please wait though, I'm currently unable to work on SP as I am outside ATM. Will get to this later.

    +1 6.2 years ago
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    I do need some help. I am trying to add more ammo but it wont work.

    6.2 years ago
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    @SnoWFLakE0s. Could you please make a version with more ammo? And maybe a way to give the gun more ammo on your own without needing to download the version with more ammo? Only a bigger ammo mag download to make it a sub-assembly and use it.

    6.2 years ago
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    66.6k SnoWFLakE0s

    @KerlonceauxIndustries Actually, I looked into how a lever-action works, and we'd need to have some way for the pin to "stick" to the casing, but I really don't know how that'd work... Lever-action might be closer to not possible for now.

    6.2 years ago
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    @SnoWFLakE0s no problem!

    6.2 years ago
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    @SnoWFLakE0s Lol, the system you've made works just fine, it's just a tad inaccurate.

    6.2 years ago
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