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UNHARMED SBU-UHTC Mk.6

974 mybbym  3 hours ago

Congratulations, Commander!
Thanks to your outstanding performance, we are a step closer to our goals, for this, you receive a reward regarding your promotion in access to new battle units.

InfoBook

SBU-UHTC Mk.6 UNHARMED
[SPECIAL BATTLE UNIT-ULTRA HEAVY TANK CLASSIFICATION]


Main Arnament:


HED-ACPS = High Explosive Destabilzed-Advanced Compressed Plazma Shell

APS-ACPS = Armor Piercing Stabilzed-Advanced Compressed Plazma Shell
(Also I played with the sound design a bit, I hope y'all like it.)


Secondary Arnament:


HBM-DPS-ATA = High Burst Minigun-Destabilized Plazma Shell-All to All


RAM-ATA = Rocket Advanced Model - All To All


APS "Turtle Shell" = FireGuns


Activation Groups:

AG1 - Main Turret Auto-Aim

AG2 - Secondary Turret Auto-Aim

AG3 - APS Turrets Auto-Aim

AG4 - Main Turret Lock

AG5 - Secondary Turret Lock

AG6 - APS Turrets Lock

AG7 - Lights

AG8 - Gyroscope


Controls:

Throttle & Pitch = Forward and Backwards

Yaw = Left and Right Turn

VTOL = Gun Up and Down

Trim = Turret Left and Right


Overall Control = Both Turret Camera Aim


AA Control = Secondary Turret Camera Aim


Main Arnament Control = Main Turret Camera Aim

Buttons:

NV = Night Vision
BR = Hold Brakes
FS = Acivtate Fuse Input

LoreBook

Year 2053, the global revolution era, the project, called ARISE, or in other words, another race of technology and engineering. During that time, the well-known PMC called "Triple-Directive", or abbreviated as "SB1", after getting classified information about the new MBT, stated as "HAT-5"(spoilers), from recon units, couldn't stand a chance to chime in to show off their superiority above the world, and also to get a comeback after their incident, absolute failure at controlling the Mk.5 AI model(spoilers), that gone rogue against their superiors, dissappearing from the world and not appearing again in 5 years, even to this time, it's location is still unknown.

Right after that, in 2054, was born the first complete model, called "UNHARMED" for a reason. Made for assault attacks, capable of offence and defense, painted in black especially for night battles. With its outstanding armor, firepower, mobility and multi-turreted design for its size, the unit provides an significant upper hand over any other tank or any similar vehicle. Equipped with the new AI model, capable of multi-tasking, self-learning and hive-mind commanding, it's an All-In-One. However, the emotion module was removed to prevent something similar to Mk.5 incident happening again. Special Battle Unit in the name stands for unique firepower, system and etc. compared to the usual mass-produced version, which gives it's a "one of a kind" status.

The slogan "JOU THY GOR", which translates as "PRAISE BE TO THE CREATOR", used by many units produced by SB1.

Main-Arnament: Equipped with experimental ACPSRT M.600/C/200mm cannon, which, given it's name, compresses high-velocity plazma shell-formed projectiles to 200mm which are went through special railgun coils to give the projectile more speed and piercing power, or explosion power at the contact, projectiles of which expand to around 600mm from the process after leaving the cannon tube.

Secondary Arnament: The second Turret utilizes the weaker version of the main gun, four-barreled ACPSRT M.100/C/75mm, which is more focused on lighter targets and fire rate, suitable for shooting down drones, light-armored targets, aircraft and intercept high-sized missiles.

The tank is also equipped with two blocks of 4x RAM-ATA missiles, 8x in total, suitable for shooting down targets that are covered or mountains of high hills thanks to its launching mechanism, throwing the missile high into the air and then igniting the fuse and activating the missile, which also helps avoid detection.

The APS equipped on the tank is an model called "Turtle Shell" for its design. The APS can intercept missiles and shells (only missiles in-game) using high-compressed one-direction shockwaves, that are enough to detonate a missile, or shatter a projectile in mid-air. Also can be suitable to shatter infantry (Highly prohibited, by this you can cause immense pain to the target) or destroy light vehicles and aircraft.

P.S. This document is classified and should be destroyed until none syllables are left in any way to prevent information leaking.


Results

There are some bugs, actually, which are:

Lagging Turret = spawning at Yeager or some airports can cause to the turrets turn 180° and, especially the top one can glitch out, and the APS Turrets.

Missile ammo = Because of the FunkyTrees code I used for the missile launch queue, during the time when the ammo number of missiles is jumping from, like 7 to 6, it's not possible to choose another weapon if not paused. For this just fire the rockets until the number is solid.

Glitching cannon = When turning your main Turret 180° opposite the hull, and leveling the gun down, can happen that the cannon will glitch through and start to tweaking the whole tank. Try to avoid this.

Also the tweaking with gyroscopes. But that's an obvious one. Just turn it off until the tank stabilizes itself, duh.

I guess that's it! Finally posting something in almost three years. I've been abandoning and losing projects because of some personal problems irl, but I think I'll be able to post once a month or two. HAVE A NICE GAME :D

Kinda suck at screenshooting, but I do what I can do.
Yeah, a re-upload, cause I need some better "environment" to get de points and also to fix some work I forgot to remove on the tank.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 33.1ft (10.1m)
  • Length 75.1ft (22.9m)
  • Height 36.5ft (11.1m)
  • Empty Weight 60,432lbs (27,411kg)
  • Loaded Weight 276,690lbs (125,504kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 930
  • Control Surfaces 0
  • Performance Cost 4,370