Profile image

Enterprise class USS Enterprise (CVN-65)

12.5k AeroAeroTheMen  one month ago

Straight From Wikipedia

USS Enterprise (CVN-65), formerly CVA(N)-65, is a decommissioned United States Navy aircraft carrier. She was the first nuclear-powered aircraft carrier and the eighth United States naval vessel to bear the name. Like her predecessor of World War II fame, she is nicknamed "Big E". At 1,123 feet (342 m), she is the longest naval vessel ever built. Her 93,284-long-ton (94,781 t) displacement ranks her as the 12th-heaviest carrier, after the ten carriers of the Nimitz class and USS Gerald R. Ford. Enterprise had a crew of some 4,600 service members.

The only ship of her class, Enterprise was, at the time of inactivation, the third-oldest commissioned vessel in the United States Navy after the wooden-hulled USS Constitution and USS Pueblo. She was inactivated on 1 December 2012, and officially decommissioned on 3 February 2017, after over 55 years of service. She was stricken from the Naval Vessel Register the same day.

The name has been adopted by the future Gerald R. Ford-class aircraft carrier USS Enterprise (CVN-80).

Controls

Note: All weapons controls are held by VTOL and TRIM

AG-1: Landing lights and starboard bow ESSM launcher activation
AG-2: Starboard Beam Phalanx CIWS activation
AG-3: Starboard Stern RIM-116 activation
AG-4: Stern Phalanx CIWS activation
AG-5: Port Stern ESSM launcher activation
AG-6: Port Bow RIM-116 activation
YAW for steering
THROTTLE for throttle
BRAKE for reverse

Screenshots (no one cares about these anyways)




CREATORS NOTE:I found out in the middle of the project that both, the blueprint i used and the 3D model i was using as reference were very innacurate, so i had to fix the bigger issues, there are SEVERAL minor inconsistencies in the design and honesty i'm ok with them and they'll stay that way. The build is very acceptable, and i managed to build it with ALMOST the same level of detailing as my previous most detailed carrier, leaving behind some minor details that wouldn't affect the visuals so much but would consume a lot of parts, something i don't want, so theres that. For the most part, it is acceptable. It might not work with PC mods, nd i can't change that anyways.

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 463.0ft (141.1m)
  • Length 1512.9ft (461.1m)
  • Height 358.9ft (109.4m)
  • Empty Weight -554,112lbs (-251,341kg)
  • Loaded Weight 775,273lbs (351,658kg)

Performance

  • Power/Weight Ratio 0.008
  • Horse Power/Weight Ratio 0.001
  • Wing Loading 92.5lbs/ft2 (451.7kg/m2)
  • Wing Area 8,380.7ft2 (778.6m2)
  • Drag Points 972733

Parts

  • Number of Parts 2125
  • Control Surfaces 0
  • Log in to leave a comment
  • Profile image

    @PapaKernels The drag is present in only one part. What causes lag is the game having to calculate drag in every single part that has drag, therefore taking too much processing power, if its present in one part only, the ammount of drag in one part is practically irrelevant for the game.

    Pinned one month ago
  • Profile image

    @Falkenwut One if my bootlags, based off of the A-4E, the A-74

    one month ago
  • Profile image
    40.2k Falkenwut

    What is the plane on the last image might I ask?

    one month ago
  • Profile image

    @Viper_Z3R0 Nice

    +1 one month ago
  • Profile image
    12.2k Viper_Z3R0

    ayo, apparently my grandfather was on it

    +3 one month ago
  • Profile image
    9,067 VChart

    I can not land any plane on it! why?

    one month ago
  • Profile image
    9,067 VChart

    so, how-to command an ai plane to land on me?

    one month ago
  • Profile image

    @Louisianaboy2021024 no

    one month ago
  • Profile image

    Make one that don't cause lag

    one month ago
  • Profile image
    2,766 Hymn

    Nice ship with a block head.

    one month ago
  • Profile image

    owo

    one month ago
  • Profile image

    @AeroAeroTheMen I think case closed i tried the second time it works its bc my storage were full so im sorry for the problem

    one month ago
  • Profile image

    @AeroAeroTheMen lets give her a shot

    one month ago
  • Profile image

    @Penistycoon Then your device can't run it, but drag isn't the cause of the problem, i tested the concept i described in my previous builds and it works just as intended

    one month ago
  • Profile image

    @AeroAeroTheMen Well i download this and in menu its working pretty smoothly but the drag is just making me cant save this perfect aircraft carrier im just fine just only the save prob

    one month ago
  • Profile image

    @Nitsu 1 day if you count only the time i spent

    one month ago
  • Profile image
    1,365 Nitsu

    Thats one hell of a build, how much time you spent building this ??

    one month ago
  • Profile image

    @Penistycoon What i mean is, if something is going to cause lag on this build, it ain't going to be the drag, try downloading it and you'll see.

    one month ago
  • Profile image

    @AeroAeroTheMen Well the problem is i cant lower drag bc idk and some people can but idk how

    one month ago
  • Profile image

    @SyntheticL AFAIK, they don't feature builds from users that were platinum once, only from people that are constantly improving, but thanks.

    one month ago
  • Profile image

    @Penistycoon Read the pinned comment

    one month ago
  • Profile image

    I would download this on mobile bc why not but i just want one request not mobile version but lower the dragpoint to around 5k - 40k thank u and nothing else just lower the drag point

    one month ago
  • Profile image
    25.4k SyntheticL

    THIS MUST BE FEATURED

    one month ago
  • Profile image

    @AeroAeroTheMen ok that makes a lot more sense

    one month ago
  • Profile image

    @CalebRepublic Inactivated, it means that even thought it wasn't being used, it was still part of USN, that also means it could be brought back to service if needed, when the ship is decommissioned, it is not part of the NAVY anymore.

    one month ago
  • Log in to see more comments