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Frequent freezing bugs

3,579 Nyamomin  14 days ago
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    3,579 Nyamomin

    It freezes frequently. I don't think it's due to a lack of PC performance. (Other than that, I get over 150 FPS.) It's highly likely that the free joint using the JoystickBase is the cause, but if anyone knows the cause, please let me know.

    Pinned 14 days ago
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    3,579 Nyamomin

    @MVC
    Thank you for the information. JoysticBase may be a much more complicated part than I thought...I am currently continuing to verify the problem. (I'm working on creating an inboard suspension, but this freeze bug is currently occurring.)

    3 days ago
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    52.5k MVC

    @FlyingPatriot yes, it takes a lot of time to save the mod, but otherwise 10 minutes). this problem cannot be fixed only if you use 2 planes of terrains (you can fix this case if you make the seam look like a shift of tiktan plates. in this case, there will be an irregularity that will be visible, but it will be predictable)

    13 days ago
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    @MVC
    open project 12min
    find problem 7-10min
    solve problem 10-15min
    save mod 40min-∞
    if wont help - repeat!

    13 days ago
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    52.5k MVC

    @Nyamomin unity has a component called a "joint", by attaching an object to it, you have the right to change the settings of the joint at your discretion, such as block the axis, force, dumping. Thus, any rotator and base joystick use the same component. The only difference is that the rotator has one axis and two settings for maximum angle and speed. The joystick database has many times more paremeters, so the computer constantly has to read a lot of data from the joystick database. for ease of understanding, the ratio of the number of input and output data of the rotator and the joystick base is 1 to 30 (approximately).but it's hard to say for sure, because it's not clear exactly what the developers did with this detail.

    +1 13 days ago
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    52.5k MVC

    @FlyingPatriot this problem is solved in just 10 minutes, and it does not matter what size the map is, the main thing is to know how to fix it and the desire to fix it

    13 days ago
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    @FlyingPatriot No.its not a claim. I mean i got the reason why cars with hight parts count make game freeze for a second. In my own map i have a planty of sharp turns, So i have the same problem.

    13 days ago
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    @DCSplanepro12 Is this a claim? The problem is with the standard physics of the Unity, which uses 2 points to calculate the wheel, I'm not going to bother with a huge map to find the place where the road protrudes above the other by 0.00001 millimeters.

    13 days ago
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    3,579 Nyamomin

    @rexzion
    In fact, I have confirmed that changing the JoystickBase of such vehicles to a Rotator can improve the situation. The problem is that it is not clear what part is causing the freeze and what the cause is. At first, I thought that the JoysickBase connected to the shock parts was the cause, but I found that changing it sometimes did not improve the situation.

    14 days ago
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    3,579 Nyamomin

    @FlyingPatriot
    This happens with other map mods too, so I don't think it's because of this map. (I just happened to take this photo using this map.)

    14 days ago
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    41.7k rexzion

    i have no idea why the freezing happens on this map in particular, i don't think it would be from the joystick bases either because ive driven cars with joystick base suspension and it has not caused any change. I think it may be from the trees because there are alot of them.
    also the road is super bumpy because the collider has alot of issues, so it's not your suspension. that exact incident at 1:51 has happened to me so many times its not even funny

    14 days ago
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    That s the reason... I think i have to optimize my map... but i kinda dont want to :|

    14 days ago
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    Hello, this is the author of the mod. The problem is not in FPS, but in the road hitbox and the standard unity wheel collider. I hope that this problem will be solved in SP2

    14 days ago