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Fletcher on Fletcher violence (AI torpedo launch demo)

14.0k TemporaryReplacement  17 days ago
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    I forgor to post so I go back to sleep now :)

    • Credit to ShiroNeko for helping hugely with this
    • Credit to InvisibleMan for the better leading code
    • Original build by Blyatnov here
      .
      This is a surface combat prototype of the LHI Fletcher. The guns are disabled in this demo to solely test the torpedos, and they work pretty well!
    Pinned 17 days ago
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    4,239 Jaspy190

    @TemporaryReplacement Yayy, now all we need is a Blyatnov Kongo and Chokai and we can remake the battle off Samar

    +1 15 days ago
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    @Jaspy190 yep!

    +1 16 days ago
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    4,239 Jaspy190

    Will it be able to be swarmable?

    +1 16 days ago
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    @ReinMcDeer my “inspiration” was War on the Sea’s sometimes less than intelligent AI, but that fits perfectly as well lol

    +2 16 days ago
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    83.6k ReinMcDeer

    The thumbnail: average Battlestations Pacific experience

    +4 16 days ago
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    @llDeadboyll you’d have to ask the original creator Blyatnov that lol. But the torpedo explosion scalar is also really low, which helps the ships not disintegrate immediately. (And the parts have a stupid amount of hp)

    16 days ago
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    how'd you do that armor thing?

    +1 17 days ago
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    1,567 SLSD11ph

    T

    +1 17 days ago
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    @TemporaryReplacement that just a cutting-edge mechanic you make there <3

    +1 17 days ago
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    @TemporaryReplacement That's actually quite interesting, thanks for the tip

    +1 17 days ago
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    @LunarEclipseSP @TheUltimatePlaneLover It’s more due to the fact that the torpedo explosion scale is lowered, but the health on Blyatnov’s warships are always extremely high too. The ‘sinking’ effect is there because his ships use small fuselages in the hull for buoyancy, rather than the entire hull having buoyancy itself. When one of those fuselages is destroyed, the ship loses a small amount of its total buoyancy, and goes under slowly, rather than immediately. (I think?)

    +2 17 days ago
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    Dang that's some serious durability, how do people even make things this durable??

    +1 17 days ago
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    Well that sinking animation is just really impressive, rather than just exploding into pieces. I wonder how could you make that

    +1 17 days ago
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    T

    +1 17 days ago